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Zamorakian Undercity

The Zamorakian Undercity

Introduction

Zamorak, Lord of Chaos is the fifth and final installment in the Elder God Wars. This guide will primarily focus on clearing the dungeon segment, for help defeating the boss visit #unknown-channel.

General Notes for Senntisten Undercity + Zamorak

⬥ Lucky charms for the dungeon can be bought from Thoksdotter at Daemonheim

⬥ A LOT of mobs can be ignored throughout the dungeon, but note that Menders and Dark Wizards will heal mobs/drain your adrenaline

⬥ The only required minibosses are the Jailer on the second floor (who teleports to different floors after 50k damage dealt x Team Size) and Eterna being the second boss before Zamorak.

⬥ A Demon / Greater Demon slayer task will affect a great number of mobs present in the dungeon.

‎ ‎ ‎ ‎• Kuradal offers the best chance for this task.

Preset and Relics

DISCLAIMER: Presets below have been made for both the dungeon and boss based on preliminary knowledge. This will change as more information becomes available. Upgrade as you see fit, the gear posted below is merely the minimum we suggest.

It is assumed that Zuk capes igneouskalmej igneouskalxil igneouskalket for your chosen style, Disruption Shield disrupt and passive Ring of Vigour rov are unlocked.

⬥ All gear used is based on Stage 1 of #unknown-channel, with the addition of the following:

‎ ‎ ‎ ‎• Ranged skillcape on Anachronia cape stand/Max Cape range + Igneous Kalxil igneouskalxil

‎ ‎ ‎ ‎• Strength skillcape on Anachronia cape stand/Max Cape melee (For effect while wearing igneouskalket)

‎ ‎ ‎ ‎• City of Senntisten spells Magic

Preset Suggestion & Breakdown
MagicMeleeRanged

These items should be part of your preset if you have them or can afford them, listed in order of cost-effectiveness.

Melee melee

‎ ‎ ‎ ‎• mwspear Masterwork Spear of Annihilation or offhand Lunging 4 lunge4 switch

‎ ‎ ‎ ‎• zgs Zaros Godsword

Ranged range

‎ ‎ ‎ ‎• eofgreen with Dark Bow dbow

‎ ‎ ‎ ‎• grico with Caroming 4 caroming4 switch

‎ ‎ ‎ ‎• Ascendrii bolts (e) ascendribolt

Magic Magic

‎ ‎ ‎ ‎• gchain with Caroming 4 caroming4 switch

‎ ‎ ‎ ‎• soa Fractured Staff of Armadyl and grim Erethdor's grimoire

‎ ‎ ‎ ‎• eofpurple with Guthix Staff gstaff

‎ ‎ ‎ ‎• eofyellow with Armadyl Battlestaff armadylbattlestaff

‎ ‎ ‎ ‎• cryptbloombody Cryptbloom Equipment

Dungeon Floor Overview

Mefis the Jailer

Mefis the Jailer is the first boss of the dungeon, this boss is a typical "mini-boss" styled encounter, dealing magic auto-attacks and low upfront damage to the player.

Mefis will teleport to different floors after (50k damage dealt X Team Size), (ex: see this link for locations)
Damage Scaling
• 1 Person: 50k Damage before the jailer teleports • 2 People: 100k Damage before the jailer teleports • 3 People: 150k Damage before the jailer teleports • 4 People: 200k Damage before the jailer teleports • 5 People: 250k Damage before the jailer teleports

Unlocking Eterna's Door

To unlock Eterna's doorway you must find two crystal pylon locations see Dungeon Floor Overview Section for the respective locations

Eterna

Eterna is the last boss of the dungeon, this boss has multiple high hitting mechanics and does alternating magic / range auto-attacks throughout the fight.

Phase 1
⬥ Deal damage until Eterna phases     • Eterna will spawn a single Chaos Demon Savage after phasing, kill them to move into phase 2.
Phase 2
⬥ Eterna re-appears with full HP along with spawning spiked-circles on the ground, deal damage until phase HP again to move on.     • Circles can be dealt with by using defensives or disrupt ⬥ Magic bombs will also spawn from the red portal in the center dealing low magic damage. ⬥ Two Chaos Demon Savages will spawn kill them to proceed to phase 3.
Phase 3
⬥ Eterna re-appears with all mechanics listed previously, deal damage until she is dead to move on to the next room. ⬥ The red portal in the center fires a spout into the player, dealing no damage and placing a bar over their head.     • When this bar depletes, a 5x5 area around the player will become engulfed in smoke, dealing more damage the longer you stand inside.

Example Runs

Note: All of these runs are done on release and are to be taken as a quick reference for the time being. As time progresses, proper example kills with much better handling of mechanics will be posted. If you have an example kill you'd like to submit for posting feel free to submit it and label it as such in <#SOME CHANNEL>.

Run Videos
Simple kills where mechanics may or may not be handled properly.
Ranged
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Melee
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Magic
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