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Kerapac HM Basic Guide

Hard Mode Kerapac Basic Guide

Preset and Relics

Preset Suggestion & Breakdown
MagicRanged

General Knowledge

Phases

⬥ Kerapac has 4 phases, he transitions into next phase when brought down to 50k HP.

‎ ‎ ‎ ‎• Kerapac has 450k HP per phase (phase 4 excluded), making it so you need to deal 400k damage each phase.

Mechanics Summary

Auto Attacks

⬥ Kerapac uses magic attacks throughout the entirety of the fight.

Special Attacks

Shatter

‎ ‎ ‎ ‎• Kerapac raises his staff in the air before slamming it down, stunning the player and spawning a time rift.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Move under Kerapac before he slams the ground to deny both the stun and the time rift.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Utilize channeled thresholds asphyx / rapid while under Kerapac.

Jumping Slam

‎ ‎ ‎ ‎• Kerapac flies into the air before diving on top of the player, stunning them and dealing constant melee damage, repeats 3 times.

‎ ‎ ‎ ‎• After Kerapac lands on top the player, he receives decreased damage until the player moves out of range.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Overcharged pontifexshadowring passive effect protects against the stun.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Pray DeflectMelee and move out of range after Kerapac lands to stop the melee hits.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Alternatively, use a mobility ability (escape / surge / bd) to dodge the slam. If dodged with perfect timing, the cooldowns of the these abilities will be reset.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Past slams will be present in the phases that follow, and are carried out by Kerapac echoes that only hit once when landing.

Lightning Strike

‎ ‎ ‎ ‎• Kerapac spawns a lightning wall that travels across the room in a random direction, dealing hard typeless damage upon contact.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Use surge / escape / bd to pass through the lightning walls.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Past lightning walls will be present in the phases that follow, meaning there is one lightning wall in phase 1, two walls on phase 2, and three walls on phase 3.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Lightning walls keep going even if a new phase starts.

timewarp Time Warp

‎ ‎ ‎ ‎• Accessible after phase 2 starts.

‎ ‎ ‎ ‎• 10.2s after activation, your position, adrenaline, cooldowns and HP are all reverted back to the point before activation.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Special attack weapon cooldowns such as soa / sgb are not affected.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Adrenaline potion adrenrenewal cooldowns are unaffected; however, Limitless limitless is.

Echoes & Clones

‎ ‎ ‎ ‎• On phase 4, Kerapac spawns 3 echoes of himself and 3 clones of the player in the North, West and South sections of the platform.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You will have to kill all 3 clones before you're able to deal damage to Kerapac.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Clicking a clone of yourself will teleport you to the clone's location as well as replacing your health with the clone's health.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Not clicking a clone in P4 will result in you dealing heavily reduced damage to the echoes.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Clones' health are affected by vitality potions.

Fury

‎ ‎ ‎ ‎• Exclusive to phase 4, the more stacks Kerapac and his echoes have, the stronger their damage.

‎ ‎ ‎ ‎• Kerapac and his echoes start at 0 fury stacks.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ 50 fury stacks are added upon each death of a Kerapac echo.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ 25 upon each death of a player clone.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ 25 upon the death of all Kerapac echoes.

Kerapac Attack Pattern

Phases 1-3

⬥ 3 Autos → Shatter → 3 Autos → Jumping Slam → 3 Autos → Lightning Strike → 7 Autos → Repeat from Shatter

Phase 4

⬥ Kerapac will only use auto-attacks.

⬥ Kerapac heals up to 200k HP and becomes untargetable.

⬥ Kerapac spawns 3 echoes of himself (100k HP each) and 3 clones of the player.

Basic Rotations

Note: resort to zamorakstaff eofspec / dbow eofspec where possible.

Phase 1

⬥ Magic: sunshine + adrenrenewalwm + asphyxomni igneouskalmejwm + asphyx

⬥ Range: deathsswift + adrenrenewalsnap + rapidshadowtendsnap + rapid

Phases 2 and 3

⬥ Magic: timewarpsunshinelimitlesswm + asphyx

⬥ Range: timewarpdeathsswiftlimitlesssnap + rapid

Phase 4

Note: You will be under extremely heavy damage so spamming food is expected and required. Switch to your rod during this phase in case of death.

Magic

⬥ Enter a side clone and place yourself between two Kerapac echoes.

‎ ‎ ‎ ‎• timewarpsunshine → hop to the farthest clone → vitality → hop back to the original clone.

‎ ‎ ‎ ‎• Echo 1: Basics → limitlesswm asphyx before timewarp ends.

‎ ‎ ‎ ‎• Echo 2: wm asphyx zamorakstaff eofspec

⬥ Go between Kerapac and the remaining echo, reflect + adrenrenewal while eating close to full.

‎ ‎ ‎ ‎• Echo 3: timewarpsunshine → basics → limitlesswm + devo

‎ ‎ ‎ ‎• Kerapac: devo + remaining thresholds + zamorakstaff eofspec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Utilize disrupt res debil how you see fit.

Range

⬥ Enter a side clone and place yourself between two Kerapac echoes.

‎ ‎ ‎ ‎• timewarpdeathsswift → hop to the farthest clone → vitality → hop back to the original clone.

‎ ‎ ‎ ‎• Echo 1: Basics → limitlesssnap + rapid before timewarp ends.

‎ ‎ ‎ ‎• Echo 2: snap rapid + basics.

⬥ Go between Kerapac and the remaining echo, reflect + adrenrenewal while eating close to full.

‎ ‎ ‎ ‎• Echo 3: timewarpdeathsswift → basics → limitlesssnap + devo

‎ ‎ ‎ ‎• Kerapac: devo + remaining thresholds + dbow eofspec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Utilize disrupt res debil how you see fit.

Example Kills

⬥ Magic: https://youtu.be/RaVAlzwmKJY

⬥ Ranged: https://youtu.be/JiHCvhgtYN8