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Solo Vorago

Vorago: Solo

Introduction

⬥ This guide will try to give you the basics to learn and be able to get consistent kills, but will leave specific details for optimization out, as once learning the basics it shouldn't be hard to work on them independently.

‎ ‎ ‎ ‎• It will also include a lot of mechanics info that may not be necessary but can be helpful for those interested on it.

Choosing a combat style

Difficulty

⬥ Both magic and ranged have their advantages and disadvantages.

‎ ‎ ‎ ‎• Magic makes it easier to survive with cryptbloom cryptbloombody and animate dead animatedead, with this allowing you to miss a lot of prayer flicks. As any other PvM encounter it will be very useful to remember to spell swap but can brute-force through some mechanics with damage.

‎ ‎ ‎ ‎• Ranged allows you to not have to bother with swh eofspec on P2 and 5 as you can use Black stone arrows blackstonearrow. As any other PvM encounter it will be very useful to swap arrows, although ranged won't be able to brute-force through everything like mage can, with a decent understanding of the combat style and following the rotations suggested, ranged should have very similar kill times to mage.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Both combat styles will require to know decent abilities rotations, specific to the combat style, and require you to improvise, so it likely will be easier to learn with the style you are more comfortable with.

Gameplay of each combat style

⬥ Assuming both combat styles are still equally prefered, this is what you can expect the gameplay to be from each style:

‎ ‎ ‎ ‎• Ranged:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Consistent kill times

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ bolg spec will not be used as much as it doesn't synergise very well with wen arrows wenarrow

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ A lot of pray flicking, specially with ecb eofspec (Not necessary when learning)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ A lot of movement freedom

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Adren starved

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ No grim pages required

‎ ‎ ‎ ‎• Magic:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Very safe start with cryptbloom cryptbloombody and animate dead animatedead

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Too many channels will limit your movement which can make positioning hard or affect your damage output

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Spell switching will be very useful

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Can brute-force through mechanics with soa spec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Grim required

Useful skills for learning

⬥ Defining the difficulty of something can be hard, for Vorago the most difficult part is in learning, as the hardest phase is P5, and you get a single attempt every 10 minutes. Here are some skills that may be useful for you to get through those phases or make P5 easier for you:

‎ ‎ ‎ ‎• Pray flicking between 2-3 different prayers (DeflectMage / DeflectMelee / soulsplit)

‎ ‎ ‎ ‎• Kiting while attacking

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For Scops or clearing bleeds dismember on P2 and 4

‎ ‎ ‎ ‎• Decent understanding of your prefered combat style

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ To be able to perform or improvise decent abilities rotations

‎ ‎ ‎ ‎• Decent understanding of Vorago's mechanics

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Solo P5 will be explained here

‎ ‎ ‎ ‎• Spirit flicking

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Not needed at all but something useful to do

‎ ‎ ‎ ‎• Ability hit timings

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ To know which abilities could push in between Vorago's autos

‎ ‎ ‎ ‎• Being able to not panic when something goes wrong

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This can be the difference between a successful or failed P5

Drops

⬥ There are five drops per kill, one for each phase.

⬥ Each drop has a 4/5 chance of 2 Tectonic Energies tectenergy.

⬥ Each drop has a 1/200 chance at a Seismic weapon seiswand sing, and both weapons have an equal chance. Only one Seismic can drop per kill.

⬥ Each drop has a 1/5000 chance of an Ancient Summoning Stone ancientsummstone, with a threshold of 1000.

Why Solo is Worthwhile

⬥ Vorago is a highly time gated boss, which limits duo KPH to 7 (6 on The End) at the highest skill level

‎ ‎ ‎ ‎• In comparison, the average solo KPH is 5

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Therefore, solo Vorago will always be more gp/hr as you do not need to split Energies or Seismics and you are getting more than half duo KPH.

Preset and Relics

Preset Suggestion & Breakdown

Unlocks and buffs not shown

warpedgem Ring of Vigour passive effect

divert Divert

surgecodex Double Surge

escapecodex Double Escape

ingen Ingenuity of the Humans

malletops 2x Malletops

smokenihil Smoke Nihil 5% increased magic accuracy

thermalflask Ogre flask (thermal)

powderofpenance Powder of Penance

animatedead Animate dead

darkform Dark form

Mechanics

Pray Flicking

⬥ As mentioned, prayer flicking is a huge part of solo Vorago and what can make it hard to learn if you are not used to it.

⬥ Vorago throws an auto every 4 ticks

‎ ‎ ‎ ‎• When standing at melee distance it can be either a Melee swipe, a Blue bomb, or both.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Blue bombs bluebomb also have a travel time which is calculated from the auto release tick and is based on your distance away from melee distance.

⬥ The following diagram shows the Melee swipes and Blue bombs hit timings relative to your distance away from Vorago, where the tick the animations starts is considered tick 0:

Note: The importance of this will be explained in more detail later but because on Phase 5 autos are thrown every 3 ticks instead of 4, standing within 1-3 tiles allows you to stack a blue bomb with a melee swipe.

Clearing P2 and P4 Bleeds

⬥ In order to clear bleeds, Vorago checks the distance you are away from him (on P2) or the distance you are away from where you received the bleed (on P5) only when the bleed would deal damage to you.

‎ ‎ ‎ ‎• This means even of you are distanced away enough to clear the bleed it wont clear until Vorago does that check, which is every 2 ticks.

⬥ Vorago throws a Bleed dismember every 6 ticks

‎ ‎ ‎ ‎• However, Vorago also throws a Blue bomb bluebomb the same tick as the 3rd bleed dismember, which results in his attack cooldown resetting to his auto cooldown (4 ticks) making him throw the 4th bleed in 4 ticks instead of 6

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Because of this, the fastest way to clear bleeds is saving Freedom freedom to clear the 3rd so you do not lose time surging or bladed diving and walking back to melee distance to receive the 4th bleed

⬥ A common way to clear bleeds is surgemobilebdfreedomsurgesurge.

How to Safely Clear Bleeds

⬥ An easy way to fail clearing Bleeds dismember is walking through Vorago on the same direction his walking direction is

‎ ‎ ‎ ‎• This results in not Surging far away enough to clear the bleed.

⬥ The safe way to clear Bleeds dismember is to start spam clicking early enough, Surge surge, and then keep spam clicking away from vorago after Surging

‎ ‎ ‎ ‎• This may result on losing a lot of ticks.

⬥ A safer way to clear Bleeds dismember without losing ticks is checking Vorago's walk direction, then position yourself on the opposite side of it (in a way where you have space to surge), face the direction you want to Surge surge to and spam click back to Vorago right when you start Surging

‎ ‎ ‎ ‎• Doing this you can even Surge through Vorago with way less risk of failing to clear a Bleed if his walk direction is the opposite side you are Surging to.

Clearing P5 Bleeds

⬥ On Phase 5 you only receive 3 bleeds

‎ ‎ ‎ ‎• The optimal way to clear them is escape → (walk in) freedomescape

Increased Chance for Melee Swipes

⬥ Standing in melee distance after a forced Blue Bomb bluebomb makes next auto have an increased chance to be a Melee Swipe which can be taken advantage of in many ways

‎ ‎ ‎ ‎• An example of this is when utilizing Barricade cade on Phase 2 you can force a Blue Bomb bluebomb and then stand in melee distance for the last Auto before the Red Bomb redbomb hits to take less damage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The same applies with Devotion devo at the end of reflects on Phases 2, 3, and 4.

Phase 0

⬥ Although a Powerburst of acceleration accel is recommended for Phase 1, a Powerburst of vitality vitality can be used instead to start the fight with more Hp.

‎ ‎ ‎ ‎• The timing to use it is 20 ticks after you challenge Vorago which can be timed in 2 ways:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Counting each tick from when you challenge, this can be easily done by looking at your prayer points drain and starting from 0 the tick you click "We fight." and doing the input on 20.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Looking at the bar above Vorago and clicking on it when its about to fill like in the following clip:

⬥ In case of doing this method, for the climb it is recommended to surge after sliding through the first rock, surge again after climbing the first rock, surge → (a tick after surge) bd on the corner cut.

‎ ‎ ‎ ‎• This also means you would have to bd from Vorago to the first rock if you swh eofspec at the start

Phase 1

⬥ Starting P1 you will drop on tile 1, in order to swh eofspec Vorago properly you will need to move to tile 2 before positioning on tile 3.

‎ ‎ ‎ ‎• This way you will be facing west so surge leaves you in front of the rock to start climbing.

⬥ The timing to Target cycle + ingen swh eofspec + surge is exactly when the timer reaches 9.0s.

‎ ‎ ‎ ‎• Click the rock the next tick and proceed to climb as suggested in the image.

Ranged

⬥ With ranged you can place a Dummy dummy, tag it with piercing, stall ingen swh eofspec.

‎ ‎ ‎ ‎• (tc) rswh eofspec + snap + surge

Note: Snap can be skipped if doing the previous inputs consitently on the same tick can be difficult, that just means the phase will last slightly longer.

⬥ Rotation when reaching the top:

‎ ‎ ‎ ‎• Tag Vorago with (wenarrow) gricocaromingcorruptshot (run to the jump spot to walk your combust) → divertfragdeathsswiftpf + adrenrenewalmdsgricocaromingneedle → (fularrow) sgb eofspececb eofspecsnipe → (wenarrow) mdsgricocaromingdeadshotlimitless rapid (8t) → snap → (Based on Hp) gricocaroming → Jump

⬥ The rotation after jumping will vary depending on the Hp left on Vorago and your adrenaline

‎ ‎ ‎ ‎• If possible try to utilize abilities with increased accuracy, such as specs or Snipe, as swh eofspec will run out at this point.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Try to Divert divert last blue bomb bluebomb, having high adren will be helpful for the start of P2.

Magic

⬥ With magic you can (pre) deto.

‎ ‎ ‎ ‎• (incitefear) (tc) bloodbarrage + rdeto + ingen swh eofspec + surge.

Note: Detonate can be skipped if doing the previous inputs consitently on the same tick can be difficult, that just means the phase will last slightly longer.

⬥ Rotation when reaching the top:

‎ ‎ ‎ ‎• Tag Vorago with corruptblastcomb (run to the jump spot to walk your combust) → divertsunshine + adrenrenewalbloodbarrage + dbreathgconctsunamisoagconc / wm / smoketendrils / omni / asphyx / gstaff eofspec / armadylbattlestaff eofspec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Jump when Vorago has around 30k Hp left, be aware FSOA soa spec autos can easily reset Hp.

⬥ After jumping finish Vorago with some thresholds or basics depending on the remaining Hp

‎ ‎ ‎ ‎• Try to Divert divert last blue bomb bluebomb, having high adren will be helpful for the start of P2.

Phase 2

Phase 2 Concerns

⬥ For Phase 2, dealing the damage required in the time gate given can be slightly difficult and defensives will rarely be used, so being able to pray flick correctly will be extremely helpful.

Ranged

⬥ Stack blackstonearrow before first reflect and ideally get 7 wenarrow stacks with the last gricocaroming before reflect.

⬥ Use devo on the 2nd blue of reflect, forcing blue bomb after the red and then a melee hit. (add a clip of this)

⬥ To deal enough damage before bring him down, after first reflect use (wenarrow) gricocaromingsnaprapiddeadshot

‎ ‎ ‎ ‎• Can use (wenarrow) gricocaromingsnaprapid again while finishing clearing bleeds dismember.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If needed, use sgb eofspec after clearing bleeds.

⬥ Safe bleeds dismember strategy:

‎ ‎ ‎ ‎• surgemobilebdfreedom (flick DeflectMage) → surgesurge

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using mob on all the movement abilities can be really helpful if a mistake is made to clear any bleed.

⬥ Bring him down rotation:

(wenarrow) gricocaromingsgb eofspecrapidcorruptshot → sgrico + vulnbomb → (click release) rgricocaroming + snapmds

Magic

⬥ For Phase 2, dealing the damage required in the time gate given can be slightly difficult and defensives will rarely be used so being able to pray flick correctly will be extremely helpful.

‎ ‎ ‎ ‎• For magic, (incitefear) (tc) ingen swh eofspecsurgemobile to clear first bleed → gstaff eofspecbd to clear 2nd bleed → freedom 3rd bleed → clear next 2 bleeds with surge. Use res or divert if needed, if high adren you can devo reflect. bloodbarrage + deto + tsunami → (run out of melee distance) (bloodbarrage) soa specgconcsmoketendrils / omni before bleeds if possible to not interrupt soa spec autos with your Bladed dive switch when clearing them.

⬥ Safe bleeds dismember strategy:

‎ ‎ ‎ ‎• surgemobilebdfreedom (flick DeflectMage) → surgesurge

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using mob on all the movement abilities can be really helpful if a mistake is made to clear any bleed.

⬥ Can use Animate dead animatedead during Bring him down to reduce damage taken when equipping a shield Merciless.

⬥ Bring him down rotation:

(exsanguinate) (-3) magmatempestbloodbarrage + gconcomnidbreathgconcasphyxgconcwmcombbloodbarrage + dbreath

Note 1: This rotation is not 100% consistent, using Vulnerability bombs vulnbomb in between channels or during abilities will highly increase their success rate.

Note 2: Select Incite fear spell incitefear after reaching 12 Exsanguinate exsanguinate stacks.

Phase 3

⬥ The different rotations can be approached in multiple ways

⬥ Some rotations will have Entry methods where it suggests when to utilize defensives (to minimize the amount of food used) and ultimates in a more general way to give an easier understanding of what to do in each phase.

‎ ‎ ‎ ‎• There will also be Experienced methods where the main focus is to finish the phase as fast as possible.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ These rotations will be more specific but can have a little improvisation based on adrenaline gained by crits, Divert divert, Relentless relentless5 and Impatient impatient procs.

Note: For all magic rotations switching to bloodbarrage spell after tsunami will help to save food.

Phase 3: Ceilings Collapse

Magic Entry Method

(-27) nat → (Build) → (incitefear) (tc) ingen swh eofspec → Basics → (Reflect start) ressunshine + adrenrenewal → Build with defensives → (Reflect end) tsunamisoa spec → (After redbomb hits) devo → (Reflect start) resdeto → (Reflect end) bloodbarrage deto gstaff eofspec

Note: Make sure to stand on the edge of your sun so when the red comes out you can move to the other edge and avoid the blue.

Magic Experienced Method

(-27) nat → (Build) → (incitefear) (-3) magmatempest → (tc) ingen swh eofspecgconcwrackandruincombwmdbreath → (Reflect start) antisunshinedivertfreedomdeto + adrenrenewal → (Reflect end) (3t) bloodbarrage deto tsunamisoa specgconcgstaff eofspecomni / dbreathlimitless smoketendrils → Improvise

Note: Make sure to sunshine in the middle and stand in the center when it's about to jump after reflect.

If Vorago jumps to the middle on the first jump you can walk under to place your sunshine and walk out of MD to deto.

If you get a mid rock just accept it and focus more on surviving.

General Notes

⬥ Use deathsswift / sunshine around the middle (in between 2 quadrants)

‎ ‎ ‎ ‎• This way if Vorago drops a rock on one of the quadrants the other will still be available to stay inside of deathsswift / sunshine

⬥ If Vorago jumps too far away you can Surge surge all the way to the opposite side to drag him and be able to stay inside of deathsswift / sunshine.

Phase 3: Scopulus

In order to stack the Scopuli faster stand in the middle of the south wall, when both Scopuli start getting closer start kiting.

Ranged

⬥ The general idea is utilizing Mechanised chinchompas mechchin with dbow eofspec, deadshot, snipe and rapid for more AoE damage with increased hit chance and (HydrixBakri) gricocaroming for more adrenaline. res can be used as a panic ability and devo when you are low Hp to heal back with Soul Split soulsplit by pray flicking for its duration.

(vulnbomb both scops) → (tc) gricocaromingsnapfragcorruptshotneedle → (mechchin) snipemds + surge → (mechchin) incend → (HydrixBakri) gricocaroming + adrenrenewal → (mechchin) snipedeadshot → Improvise

Magic Entry Method

⬥ Magic has higher affinity against Scopulus compared to the other combat styles, this allows the use of Reaver's ring reaverring

⬥ The general idea is utilizing tsunamisoa spec → (bloodbarrage spell) and gchain + omni / wm / gstaff eofspec for more AoE damage. To reduce the amount of food used it is better to use Resonance res at the start when building and stacking, Devotion devo right before Tsunami tsunami and Resonance res again when available.

(incitefear) deto → (vulnbomb both scops) → (tc) bloodbarrage + deto + wm → (move south to stack both scops faster) wrackandruingchaincombdbreath → (build to 90-100 adren) → (bloodbarrage spell) tsunamisoa specmeta + adrenrenewal → (when possible) gchain into omni

Note: You can use use short channels like gconc, (2-3hit) asphyx and (2-3hit) smoketendrils if you are spaced away enough from the Scopulus.

Magic Experienced Method

⬥ Scopuli attacks have a speed of 4 ticks, as well as Vorago, this means that it is possible to have all attacks hitting on different ticks to pray flick everything consistently.

⬥ For this strategy, first you will drop on tile 1, then walk to tile 2 after sunning, and move to tile 3 when you soa spec, as shown in the following image.

‎‎ ‎ ‎ ‎• This will prevent the scopuli from stacking too fast, allowing you to gchain + omni, and make them attack you in the following sequence:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ (1) Scopulus auto → (2) Scopulus auto → (3) Blue bomb → (4) Nothing → Repeat

(-30) nat → (incitefear) wrackvokegconcwrack → (-15) (bloodbarrage) sunshine → (Move to tile 2) antifreedommagmatempest → (lose target) devo + adrenrenewal → (tc) smokecloud + (tc back) tsunami → (Move to tile 3) soa specgchainomnilimitless + smoketendrils

⬥ From here, what follows depends on the remaining HP of the east scopulus, if it has too high HP you can armadylbattlestaff eofspec if enough adren or wm / asphyx / gconcgstaff eofspec.

⬥ As soon as the scopulus dies, there are 2 options:

‎ ‎ ‎ ‎• The safe option is to surge straight and continue doing damage, when the scopulus gets close to you surge back to your sunshine to finish it off.

‎ ‎ ‎ ‎• When a scopulus dies, the other will increase its attack speed from 4t to 2t, this means you can continue standing still and pray flicking if its autos are synchronized in the following way:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ (1) Nothing → (2) Scopulus auto → (3) Blue bomb → (4) Scopulus auto → Repeat

General Notes

⬥ Blood barrage bloodbarrage with Dark form darkform is essential for this strategy as it will help you sustain Hp while face tanking the scopuli.

⬥ Using a Powerburst of Vitality vitality when devo is about to run out will decrease the risk of dying due to a missed prayer flick or bad rng.

⬥ Vulning only the west scopulus could be something to consider as you want the east scopulus to stay alive for as long as possible to benefit from soa spec autos and crits.

Phase 3: Green Bomb

Magic

(-27) nat → (Build) → (incitefear) (-3) magmatempest → (tc) ingen swh eofspecgconcwrackandruinbloodbarrage + combdbreathbloodbarrage + gconcgstaff eofspec → (Reflect start) prepsunshinedivertdeto → (Reflect end) (5t) bloodbarrage deto tsunamisoa specgconclimitless + smoketendrils → Damage based on adren

⬥ Tank first Green bomb gb by just eating, Excalibur excal during reflect while healing back to full, Overload elderovl (to regenerate combat stats if using supersara)

‎ ‎ ‎ ‎• vitality second Green bomb gb.

Phase 3: Teamsplit

Note: For these rotations the second Teamsplit teamsplitredblue will always be tanked, a vitality will be highly recommended for this part.

You will always get blue Teamsplit in solo.

Ranged entry method

(-27) nat → (Build) → (RubyBakri) (tc) ingen swh eofspec → (teamsplitredblue start) Build → (teamsplitredblue end) deathsswift + adrenrenewalgricocaromingneedlesgb eofspec → (Reflect start) devo → (Build) → (Reflect end) snipegricocaroming → (teamsplitredblue start) Reprisal → (teamsplitredblue end) (OnyxBakri) dbow eofspec → (RubyBakri) gricocaromingsgb eofspec → (When needed) res

Ranged experienced method

(-27) (wenarrow) natpiercinggricopiercingprep → (tc) ingen swh eofspec → (teamsplitredblue start) antireflexessurge → (teamsplitredblue end) (fularrow) bolg spec → (wenarrow) grico → (fularrow) sgb eofspec → (wenarrow) snipemdsdivert → (Refl start) deathsswiftpfantireflexesstormshards → (Refl end) (4t) (fularrow) bolg spec + adrenrenewal → (wenarrow) grico → (teamsplitredblue start) freedomescapeescapeanti → (teamsplitredblue end) deadshotecb eofspecrapid (8 hit) → snapsnipegricomds → (fularrow) sgb eofspec

Magic entry method

(-27) nat → (Build) → (tc) ingen swh eofspec → (teamsplitredblue start) Build → (teamsplitredblue end) sunshine + adrenrenewalgstaff eofspec → (Reflect start) devodeto → (Reflect end) bloodbarrage deto tsunami → (teamsplitredblue start) → magmatempest → (teamsplitredblue end) soa speclimitless + smoketendrils → (When needed) res

Magic experienced method

(-27) nat → (Build) → (tc) ingen swh eofspec → (teamsplitredblue start) antisurge → (teamsplitredblue end) sunshine + adrenrenewalbloodbarrage + gconcgstaff eofspecbloodbarrage + wrackandruinwm → (Reflect start) divertprepfreedomdeto → (Reflect end) (7t) bloodbarrage deto tsunami → (teamsplitredblue start) escapeescapeReprisalmagmatempest → (teamsplitredblue end) soa specwmsmoketendrils → (2 hit) asphyxomnigstaff eofspec

Phase 3: The End

For The End you do not need to pray flick Blue bombs bluebomb at all which makes it significantly easier. You are also always going to tag all 3 Red bombs redbomb as this will reduce the burst damage you will receive during stand.

Ranged

(-27) (wenarrow) natpiercinggricocaromingpiercingTuskasprep → (tc) ingen swh eofspecantifreedom → (fularrow) sgb eofspec + adrenrenewalecb eofspec → (wenarrow) gricocaromingdeadshotlimitless rapid (8t) → snapgricocaromingmdsTuskascorruptshotfrag → (4t) ecb eofspec + 2H Auto → (get 3-7 Perfect Equilibrium stacks) → (stand) (fularrow) bolg spec → (wenarrow) gricocaroming → (fularrow) snipe → (wenarrow) mdssnap → (Refl start) divert / res → (Refl end) (fularrow) snipe + dbow eofspec → (2nd stand) sgb eofspececb eofspec → (wenarrow) gricocaroming

Use disrupt + excal after Red bombs redbomb land and vitality stand.

Magic

(-27) nat → (Build) → (tc) ingen swh eofspecantifreedommagmatempest → (Arms drop) bloodbarrage + omnigconcwrackandruinbloodbarrage + tsunamidbreathbloodbarrage + gconcsoa spec → (Build to sunshine + adrenrenewal) → swm → (Stand) rwm + smoketendrilsomniasphyx (3-hit) → gstaff eofspec → (Reflect start) resdeto → (Reflect end) bloodbarrage + deto + gstaff eofspec

Note: Make sure to equip your bd switch start of reflect to prevent soa spec from throwing autos. Starting second cycle is pretty much up to improvisation based on Hp left.

⬥ These rotations should consistently skip second stand, cade can be used otherwise.

Phase 4

Ranged

⬥ Stack Black stone arrows blackstonearrow and shards stormshards

‎ ‎ ‎ ‎• Shatter Shatter damage scales based on the arrow or weapon tier the shards were stacked with, because of this it is recommended to stack shards with t95 arrows (Not BSA blackstonearrow).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ In addition to this, Wen arrows wenarrow will boost shatter damage so it is highly recommended to use shatter with 15 Wen arrow stacks.

⬥ Never Disrupt disrupt going into Phase 5.

Magic

⬥ Get 12 Exsanguinate exsanguinate stacks for Phase 5

⬥ The weekly rotations where you Disrupt disrupt going into Phase 5 are:

‎ ‎ ‎ ‎• Scopulus

‎ ‎ ‎ ‎• The End

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Do not disrupt going into Phase 5 on any other rotations if following the suggested Phase 5 methods.

Ceilings Collapse

⬥ Try to Resonance res 3rd Blue bomb bluebomb out of Waterfall to avoid losing healing from being already max Hp

‎ ‎ ‎ ‎• Barricade cade and clear rocks leaving only one

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ When first Bleed dismember starts lure Vorago to get him stuck behind the rock, spam Cease cease to prevent the familiar from attacking Vorago and skip the next 4 Bleeds, then repeat.

⬥ Barricade cade can be skipped for the second cycle if the Hp is too high.

Scopulus

⬥ Try to Resonance res 3rd Blue bomb bluebomb out of Waterfall to avoid losing healing from being already max Hp

‎ ‎ ‎ ‎• Barricade cade the Red bomb redbomb (same method as Phase 2), clear Bleeds dismember

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Devotion devo reflect and repeat.

Green Bomb

⬥ For Green bomb gb it is highly recommended to bring a Primal feast primalfeast as this will help surviving the Green bomb gb and not run out of food before Phase 5.

⬥ Try to Resonance res the 3rd Blue bomb bluebomb out of Waterfall to avoid losing healing from being already max Hp

‎ ‎ ‎ ‎• Devotion devo when the Green bomb gb comes out, over heal with a Primal portion, stay away from melee distance for the first 2 blues, walk into melee distance and pray melee DeflectMelee to try forcing a melee auto

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You can eat another Primal portion after Green bomb gb explodes to be safer during bleeds.

‎ ‎ ‎ ‎• Clear bleeds dismember

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Reflect reflect during reflect and repeat.

Teamsplit

⬥ Try to Resonance res 3rd Blue bomb bluebomb out of Waterfall to avoid losing healing from being already max Hp

‎ ‎ ‎ ‎• Clear bleeds dismember

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Devotion devo reflect and repeat.

The End

⬥ Try to Resonance res 3rd Blue bomb bluebomb out of Waterfall to avoid losing healing from being already max Hp

‎ ‎ ‎ ‎• Tag all 3 Red bombs redbomb and Barricade cade stand

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For 2nd cycle skip Barricade cade as it will be on cooldown for Phase 5

‎ ‎ ‎ ‎• On stand use resreflect + vitalityshielddome

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Use devo start of reflect.

Phase 5 Specific Mechanics

⬥ Unlike other boss fights, Phase 5 is heavily rng related, what abilities you use and its order will depend on when Vorago throws Blue bombs, how far you are standing away from it, how much damage you have dealt so far, how much you want to deal in the next few ticks, among other things

‎ ‎ ‎ ‎• It will not be necessary to understand everything perfectly to start getting kills but it will help improving a lot, as every second of the fight you will have to make quick decisions of which ability would be better to use to generate more stall, when to use Disrupt and many other things and understanding at its best how Phase 5 works will help you taking the better decisions.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ A basic understanding of abilities hit timings will contribute to this.

Mechanic Changes

⬥ Auto attacks are thrown every 3 ticks instead of 4

⬥ You receive 3 Bleeds dismember instead of 5

‎ ‎ ‎ ‎• To clear them what matters is your distance from the position you were when receiving the bleed instead of your distance away from Vorago.

Push mechanic:

⬥ In order to finish this phase you need to push Vorago 8 tiles from the starting position and maul by clicking the Maul of Omens maul.

‎ ‎ ‎ ‎• To push 1 tile you need to deal roughly 20k damage

‎ ‎ ‎ ‎• When you receive a Blue bomb, Bleed hit, or attack yourself during reflect you will get pushed back the tick after receiving the damage

‎ ‎ ‎ ‎• Vorago is limited to pushing 1 tile per tick which is where stacking autos comes from.

⬥ There is an exception to this, if a Blue bomb hits same tick a Teamsplit teamsplitredblue spawn you will not get pushed back

‎ ‎ ‎ ‎• The following clip demonstrates this:

Stacking:

⬥ As mentioned before, Vorago is limited to pushing 1 tile per tick, this means you can stack multiple auto attacks on the same tick to only get pushed back 1 tile.

⬥ Because Blue bombs bluebomb have a different travel time depending on your distance away from Vorago, you can move to manipulate their travel time and stack multiple autos on the same tick. The ticks autos are released relevant for this are (remember tile 1 is MD):

‎ ‎ ‎ ‎• Melee swipes - tick 1

‎ ‎ ‎ ‎• Blue Bombs (1-3 tiles) - tick 4

‎ ‎ ‎ ‎• Blue Bombs (10-12 tiles) - tick 7

⬥ In order to stack them you would need to stand initially 10-12 tiles away from Vorago, and as soon as the animation from the first Blue bomb starts Bladed Dive bd to 2-3 tiles away from Vorago

‎ ‎ ‎ ‎• When the animation from the second blue starts, walk to Melee distance and use Resonance res, Divert divert or Shield dome shielddome to reduce the damage from the combo as it can easily kill you.

Note: It is important to not Bladed dive bd on melee distance, as it can replace the second Blue bomb for a Melee swipe and push you back, messing up the stack.

⬥ Stacking 3 autos is the most known way of stacking.

‎ ‎ ‎ ‎• On Purple bomb pb rotation you receive more Blue bombs bluebomb when you are dealing damage, this allows you to stack fast Blue bombs with a Melee swipe

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This will increase the damage taken a lot but will reduce pushback

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It is important to note that there is a chance of getting a Melee swipe and still get a Blue bomb from the same auto so it is something to consider depending on the amount of food left

Vorago attack paterns:

Teamsplit P5:

Purple Bomb P5:

Green Bomb P5:

⬥ After each Special attack (teamsplitredblue, pb, gb) the next Blue bomb bluebomb will be delayed by 4, 5 and 10 ticks respectively

Stalling:

⬥ If Vorago gets pushed, Autos, Special attacks (TS, Pb, Gb) or Bleeds cooldown resets to 3 ticks.

⬥ If Vorago pushes you, Autos, Special attacks or Bleeds cooldown resets to 6 ticks

‎ ‎ ‎ ‎• These 2 cases are known as stalling Vorago.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ In addition to this, Vorago can be stalled on the last tile without having any push animation

⬥ If you deal enough damage to push or get pushed the same tick Vorago was going to release an Auto, Special attack, or Bleed, then the push takes priority and gets stalled before releasing its attack.

⬥ If you push and get pushed back on the same tick, the sequence will always be get pushed and then pushing Vorago

‎ ‎ ‎ ‎• This means it is always going to be a 3 ticks cooldown for the next attack instead of 6 ticks.

Defence scaling

⬥ Vorago will increase its defence based on how close it is from maul spot, starting at 90 defence and scaling up to 97.

‎ ‎ ‎ ‎• If you get pushed back from the starting point it won't decrease below 90.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This means you can go from 94.5% hitchance (from a standard setup with 20 BSA blackstonearrow stacks) to 89% or from 99.7% (Gstaff gstaff eofspec + SWH swh eofspec) to 94.3%.

General Strategies

⬥ Ranged has the advantage of being much more consistent compared to magic as you have Black stone arrows blackstonearrow and Wen arrows wenarrow that increase your accuracy and don't have that much variable adrenaline.

‎ ‎ ‎ ‎• Because of this, it is possible to have specific rotations that most of the time will not require much improvisation and will get you a quick phase with little to none mistakes done.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It is highly recommended to use Pernix's quivers pernixsquiver with the suggested setups as it will make switching easier.

⬥ For Magic, the strategy is generally the same on all weeks, dealing with the mechanics as best as possible to reduce pushback and brute force it with damage

‎ ‎ ‎ ‎• Although there is a method to continue with in case the phase does not finish around the end of the first cycle.

Phase 5: Teamsplit

Ranged

(-27) (wenarrow) natpiercinggricocaromingpiercingTuskasprep → (tc) ingen swh eofspec → (teamsplitredblue start) surgeanti → (teamsplitredblue end) (fularrow) sgb eofspec → (wenarrow) frag → (blackstonearrow) gricocaromingcorruptshotcade + adrenrenewalmds → (Refl start) Tuskaspiercinggricocaromingpiercing → (Refl end) (wenarrow) deathsswiftpfmds + escapeneedlefreedom + OH auto → 2H Auto → gricocaromingdeadshot + escapecorruptshotlimitless rapid (8t) → snapgricocaroming → (teamsplitredblue start) build → (teamsplitredblue end) (fularrow) sgb eofspecsnipebolg spec → (wenarrow) gricocaroming

⬥ Disrupt disrupt near the end to make mauling easier.

⬥ If the phase extends too much, the general rotation to keep in mind is (teamsplitredblue end) (fularrow) sgb eofspecsnipebolg spec → (wenarrow) gricocaroming → (Refl start) Stack autos + divert → (Refl end) bolg spec → (3rd bleed) deadshot + escaperapid (8t) → snapgricocaroming

‎ ‎ ‎ ‎• Might need to improvise based on adren and tiles away from maul.

Magic

(-27) nat → (Build) → (incitefear) (tc) ingen swh eofspec → (teamsplitredblue start) anti → (wait 2 ticks) magmatempestReprisal → (teamsplitredblue end) bloodbarrage + gconc → (run back and click Vorago to stay at max distance) wrackandruincombcadesmokecloud + dbreathwrackenergisingTuskas + adrenrenewalwrackenergisingSacrificesunshine → (Reflect end) bloodbarrage + dbreath → (During Bleeds dismember) tsunamisoa specgconc / wm / asphyx / smoketendrils / gstaff eofspec / armadylbattlestaff eofspec

⬥ After clearing Bleeds dismember any combination of gconc / wm / asphyx / smoketendrils / gstaff eofspec / armadylbattlestaff eofspec based on adren should push Vorago a few tiles, (teamsplitredblue start) antimagmatempestReprisal (if high adren) → (teamsplitredblue end) omni.

‎ ‎ ‎ ‎• If it is still not on maul spot you can stack on reflect, tsunamisoa spec again during Bleeds dismember and repeat the same rotation.

⬥ This should be enough to push Vorago to maul spot or very close to it, if the phase extends too much:

‎ ‎ ‎ ‎• The fast rotation to try mauling it as soon as possible is (Refl end) ingen swh spec → (incitefear) tsunamisoa spec → Improvise

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Note that your ingen / tsunami / soa spec might be on cooldown after reflect if you didn't stall Vorago enough, improvise according to that and only use sunshine when adrenrenewal cooldown is up.

‎ ‎ ‎ ‎• The slow and safe rotation to keep in mind is (teamsplitredblue end) cade → build to sunshine during reflect, (During Bleeds dismember) tsunamisoa specgconc / wm / asphyx / smoketendrils / gstaff eofspec / armadylbattlestaff eofspec → (teamsplitredblue end) omni → (Reflect start) stack. If adrenrenewal is on cooldown skip sunshine and only tsunamisoa spec.

Phase 5: Purple Bomb

Ranged

(-27) (wenarrow) natpiercinggricocaromingpiercingTuskasprep → (tc) (fularrow) sgb eofspec → (blackstonearrow) fraggricocaroming → (wenarrow) → corruptshotcade + adrenrenewal → (blackstonearrow) mdsTuskasSacrifice → (Refl start) gricocaromingmdsdeathsswiftpfpiercing → (wenarrow) stormshardsprep → (Refl end) 2H Auto + gricocaroming + escapeneedlefreedom + OH auto → 2H Auto → frag → (fularrow) sgb eofspec + escape → (wenarrow) deadshotgricocaromingrapid (8t) → snap → (fularrow) snipe → (wenarrow) grico → (pb start) (fularrow) bolg spec → (wenarrow) Improvise

⬥ Disrupt disrupt near the end to make mauling easier.

⬥ If the phase extends too much, the general rotation to keep in mind is cade first blue after pb release, deathsswiftpf + adrenrenewal / bolg spec during/after reflect and deal damage during Bleeds dismember and the next pb set, stack during reflect, thresh during Bleeds dismember and repeat.

‎ ‎ ‎ ‎• Divert divert can be really helpful when stacking for free adrenaline.

Magic

(-27) nat → (Build) → (incitefear) (-3) magmatempest → (tc) ingen swh eofspecgconcwrackandruinbloodbarrage + combcadesmokecloud + dbreathwrackenergisingTuskas + adrenrenewalwrackenergisingSacrificesunshinebloodbarrage + wrackenergising → (Reflect end) dbreath → (During Bleeds dismember) tsunamisoa specgconc / wm / asphyx / smoketendrils / gstaff eofspec / armadylbattlestaff eofspec / omni

⬥ This should be enough to push Vorago to maul spot or very close to it, if the phase extends too much:

‎ ‎ ‎ ‎• The fast rotation to try mauling it as soon as possible is (Refl end) ingen swh spec → (incitefear) tsunamisoa spec → Improvise

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Note that your ingen / tsunami / soa spec might be on cooldown after reflect if you didn't stall Vorago enough, improvise according to that and only use sunshine when adrenrenewal cooldown is up.

‎ ‎ ‎ ‎• The slow and safe rotation to keep in mind is cade first blue after pb release, sunshine during reflect, (During Bleeds dismember) tsunamisoa specgconc / wm / asphyx / smoketendrils / gstaff eofspec / armadylbattlestaff eofspec / omni.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If adrenrenewal is on cooldown skip sunshine and only tsunamisoa spec.

Phase 5: Green Bomb

Magic

(incitefear) (-18) natfreedomprepsurgeantimagmatempest → (tc) ingen swh eofspecwrackandruinomnicombdbreath → (4-6 tiles away from Vorago) gconc (vitality) → gstaff eofspec → (4t) smokecloud + corruptblastTuskas

⬥ When Reflect starts you need to pay attention the the Blue bomb animation, you need to use anti the tick the Blue bomb is released or the next tick, then bd in between GCD to then divertsunshine + adrenrenewal, this way when you get hit by the stack it will be after sunshine, proceed to tsunamisoa spec and clear bleeds. Save disrupt for the third Blue bomb after Bleeds.

‎ ‎ ‎ ‎• You need to stand exactly 4-6 tiles away from Vorago during when you use gconc, this is because the rotation aims to push when omni (2-4 hits) hit as well as the dbreath proc on Combust with Kerapac wrist wraps, stalling first Blue bomb release until you use gconc, and by standing at that distance away from Vorago it will hit same tick the Green bomb hits, reducing a tile of pushback.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For this rotation you do not need an energizing switch as you don't Barricade

⬥ Because you divert into Sunshine on top of the Adrenaline renewal you use, you have a lot of adrenaline to use right when reflect ends, this allows to push faster during bleeds and make 2nd Green bomb skip more consistent.

Note: For this rotation specifically it is recommended to use a melee main hand without Aftershock and of lower tier, this is because the start rotation aims to push on specific ticks, Statius' warhammer special attack and aftershock can contribute too much with damage causing Vorago to get pushed a tick too early with Omnipower, making the following Blue bomb get released before Vorago gets stalled again.

General P5 notes:

⬥ At the end of any Reflect step 1 square back

‎ ‎ ‎ ‎• This is because getting pushed while being at Melee distance "stuns" your character for a few ticks

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This makes you unable to escape and clear Bleeds dismember.

⬥ It is recommended to clear Bleeds dismember with escapefreedomescape in that order

‎ ‎ ‎ ‎• This is because Escaping in between GCDs while other abilities are being used can potentially push Vorago stalling it before first or second Blue bomb after bleeds

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If freedom is used instead to clear third Bleed it is very likely that the first or second Blue bomb will come out before any stall and you will not be able to use that pushback to generate more stall.

⬥ Never Disrupt disrupt the first Blue bomb after a Spec

‎ ‎ ‎ ‎• This is because you want to stall Vorago as much as possible, and disrupting first Blue bomb bluebomb will make the following Blue bombs come out faster

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The best situations to use Disrupt disrupt is when you are confident you can generate enough stall by yourself without getting pushed back or it is going to push you same tick you are going to push it.

Example Kills

Ceilings
Scopulus
Green Bomb
Teamsplit
Purple Bomb