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Helwyr Normal Mode

Helwyr

Introduction

Helwyr, the Seren general residing in the Heart of Gielinor, requires 80 magic and 40 Seren killcount to fight. The notable drops for this boss are the Cywir Wand cywirwand, Cywir Orb, cywirorb and Crest of Seren crestseren. These items can be augmented and disassembled for Cywir components cywircomp which are required for Planted Feet pf.

Mechanics

Mechanics
Attack Rotations
Mushroom gas → 2 Autos → Cleave → 2 Autos → Frenzy → 2 Autos → Minion Spawn → 2 Autos → Repeat ​
Mushroom Gas
⬥ Avoided by just running out of it. Stand near the edges of mushrooms to decrease the distance needed to move out of the gas. Standing in the gas will give you a 250 damage bleed every tick, and if standing in the gas for a prolonged time will bind you. Example
Cleave
⬥ Hits in a frontal cone for up to 3k and apply a bleed. Do not freedom this bleed. If you are standing a distance away from Helwyr, he will first lunge towards you before the attack. There are a few methods to handle this attack. Example     • Magic or Range: move out of the damage cone.     • Can also be done with melee but is DPS waste.     • Resonance res (You will still acquire the bleed)     • disrupt / Veng
Frenzy
⬥ Helwyr’s leaps around doing rapid melee damage while applying a bleed stack with each attack. While using Range or Magic, you can just run away, but with Melee it is better to stay put and continue doing damage. Example     • You can pray melee DeflectMelee and Devotion devo or Debilitate debil.     • Freedom freedom the bleed after the attack. ​
Minion Spawn
⬥ Helwyr’s minion spawn attack has him howl and summon two 3k HP Cywir Alphas. Easily taken out with AoEs. Example

melee Melee Helwyr Guide

Overview

This method can achieve ~75-77 kills per hour with average kill times of ~22.8s

Tips & Tricks
⬥ Refer to the linked video to see how the BDs and Surges between kills look like - https://youtu.be/12qTzSHLTTs ⬥ If you get shroomed, ideally walk under Helwyr until you are out of the mushroom radius ⬥ If your HP gets really low then utilize Disrupt disrupt ⬥ To make looting more efficient, you can bind the open area loot interface in control settings, and then just hit that bind and the loot bind as soon as Helwyr dies

Preset and Relics

Preset Suggestion & Breakdown
Melee

Preset Notes

⬥ 3 pieces of vestmentsofhavoctop is required

nip helps with consistency, can be omitted

blackcrystal can be omitted

Rotation

Join instance → freedomzerk + enhreplen / adrenrenewalanti + vulnbomb → (tc) gbarge → (darkiceshard darkicesliver) canecleave → (darkiceshard darkicesliver) destroy → equip abyssalscourgedeciseveroverpowerigneouscleavedeciassault (4-hit) → chaosroarcane

Note: if you are not consistently ending on cane, swap zerk and anti around and add a basic after cane

Note: Always Vengeance Veng the cleave, ideally with SS soulsplit on (Deflect Melee DeflectMelee if below <70% hp or if uncomfortable tanking with SS soulsplit )

necromancy Necromancy Helwyr Guide

Overview

⬥ To save a few ticks, you may wish to summon your conjures on the move, any time after getting 100% adren at Wars Retreat.

⬥ You may wish to equip excal to dismiss and renew your conjures.

⬥ Darkness darkness is optional to reduce damage taken.

Preset and Relics

Preset Suggestion & Breakdown

Rotation

⬥ This rotation requires igneouskalmor. If you don't have one, remove deathskulls from the rotation and use touchofdeath and fingerofdeath where possible.

⬥ This rotation consistently hits sub-20-second kills and seeks to hit sub-15-seconds. It requires teleporting to Wars Retreat between kills for adren.

Outside instance

conjureskeletonconjurezombieconjureghostkalgscrollcommandskeleton + right-click 'rejoin'

Inside instance

commandghost + right-click 'quick enter' → bd+surge to opposite corner (this will bring your conjures inside) → invokedeath

Main fight

vulnbomb + (tc) + deathskullssoulsaptouchofdeathdeathguard70 specsoulsapvolleyofsoulsfingerofdeathnecroauto (repeat auto if not dead) → switch lotd → loot → warsretreatteleport

magic Magic Helwyr Guides

Overview

Tips & Tricks
Timing Target Cycle: To time Target Cycle you want to use 3 ability from rejoining instance, this is what the Anticipate anti → Bladed Dive bd → Sunshine sunshine in the below rotations accomplish. ⬥ Sun Positioning: You want to sunshine in the following spot to ensure you start the fight in Melee Distance and also remain in sunshine when when you bladed dive out of shrooms as in this image. ⬥ Bladed Dive Locations: You want to bd to the following spots to ensure you remain in sunshine and out of shrooms while also not walking Helwyr, as in this image.

Method 1: Altar-reset Method (High Effort)

⬥ This method can achieve ~65kph with average kill times of 30s

Preset and Relics

Preset Suggestion & Breakdown

Preset Notes

⬥ Make sure your ripperpouch is filled with ripperscroll (and auto-casting them, if desired).

Rotation

Join Instance → antibdmobile → non-pf sunshine + enhreplen / adrenrenewal → (tc) Vuln gconclimitless wmdeto (4t) → exsanguinate deto gconcasphyx (4-hit) → wrackandruin (swap to bloodbarrage autocast) → (kerapacswristwraps) dbreathexsanguinate gconccombsonicwavewmgconc → (igneouskalmej) omnidbreath

Loot → bdmobile to altar to reset cooldowns → surge bdmobile to crystal to build adrenaline (use Excalbur excal while building) then repeat.

Note 1: Walk 2 tiles back after wm (similar to walking comb)

Note 2: If you get shroomed, either tank it, or bdmobile in such a way that you stay in sunshine but do not walk Helwyr

Other Notes

⬥ Refer to the linked video to see how the BDs and Surges between kills look like - https://youtu.be/12qTzSHLTTs

⬥ If you walk Helwyr any more than stated in the above rotation, then your Combust comb will not be walked

⬥ The Blood Barrage bloodbarrage autocast change is solely for reducing cost/hr, feel free to ignore it if is not of concern

⬥ To make looting more efficient, you can bind the open area loot interface in control settings, and then just hit that bind and the loot bind as soon as Helwyr dies

⬥ If you wish to use Vulnerability Bombs vulnbomb, throw it after Sunshine sunshine

‎ ‎ ‎ ‎• Replace the Vuln Vuln in the rotation to Smoke Cloud smokecloud to compensate

⬥ Ideally Vengeance Veng the Cleave through Deflect Melee DeflectMelee

‎ ‎ ‎ ‎• The rotation does not assume it so it should not matter outside improving consistency

Method 2: AFK for Sunshine Cooldown (Low Effort)

⬥ This method can achieve ~55kph with average kill times of atleast 35s

Preset and Relics

Preset Suggestion & Breakdown

Preset Notes

⬥ Make sure your ripperpouch is filled with ripperscroll (and auto-casting them, if desired).

⬥ You can swap Super Restores restore for Spiritual Prayers spiritualprayer, but extra ripper specs do not aid much as you are already gated by Sunshine's sunshine cooldown in this guide, likewise with using a Scrimshaw over Zamorak Book ZamBook.

Rotation

Join Instance → antibdmobilesunshinepf → (tc) Vuln gconcdbreathcomb (Walk 2 tiles back) → AirSurge gconclimitless / enhreplen wm → (3t) detoAirSurge deto gconcasphyx (2-hit) → dbreathAirSurge gconccombcorruptblastAirSurge gconcdbreathgstaff eofspecgconcsonicwavefreedom + OH Auto → (3t) AirSurge gconcdbreath → Improv with basics

Note 1 If you get shroom, either tank it or bdmobile in such a way that you stay in sunshine but do not walk Helwyr

Note 2 Rejoin instance when sunshine is at ~4s or so cooldown remaining

Other Notes

⬥ If you end a kill at <100 adrenaline, teleport out and use Adrenaline Crystal to build.

‎ ‎ ‎ ‎• If you end at 91-99 adren, use an ability on a wolf instead if they spawned.

⬥ If you are consistently ending <100 adrenaline, replace some better abilities for Wrack wrack

⬥ If you wish to use Vulnerability Bombs vulnbomb, throw it after Sunshine sunshine

AFK Strategy

A full guide on how to AFK Helwyr is available here: #AFK Helwyr