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Solo Hard Mode Kerapac

Kerapac, the Bound Solo (BIS gear)

Introduction

This guide assumes you are already familiar with the basic mechanics of Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in the respective style.

It is highly recommended to have a Nodon dragonkin slayer task slayer as the helmet boost does work. You may also use the Premier Artefact premierartefact to have a 10% chance to not decrease the slayer task count with each kill.

Magic

Preface

These rotations cater to a max mage setup. Due to the randomness of critical strikes affecting your rotation when under soa spec and the mechanic of timewarp, it is difficult to have a definitive rotation which means that improvisation will be necessary.

zamorakstaff can be used instead of gstaff as you will not be having any hitchance issues during the fight and it lowers Kerapac's magic level and applies a 1-minute accuracy debuff making it less likely for him to hit you. It also does the same damage and has the same adrenaline cost along with a cheap cost to purchase.

Preset and Relics

Preset Suggestion & Breakdown
Magic

Additional Considerations/Info

⬥ An zealots can be used alongside an eofpurple for phases 1 through 3, switching to eofpurple only for special attacks and for phase 4. This should be around a 1% damage increase in exchange for extra effort.

‎ ‎ ‎ ‎• Ensure you use the Leech Magic and Leech Magic Strength curses when using zealots until P4, where you switch to Affliction

nip may also be used in exchange for an inventory slot and time gathering them although be wary when using them on echoes as they can sometimes run too far thus making them disappear, they will also continue attacking echoes even after death disallowing you to use another until you move far enough away.

⬥ Headhunter's thrill bracelets may be used as a switch to prolong slayer tasks. The Trophy-Taker's perk also does the same.

Phase 1

IMPORTANT: The following rotations have not been updated to account for fsoa changes on 5 June 2023.

Overview

⬥ Use magmatempesttarget on floor the tick after kerapac's voiceline appears in chat box. If playing with audio, this is the tick after he says "No..."

⬥ It's assumed that soa is equipped as much as possible while its spec is active. For more information, type !fsoa ‎in #bot-commands

Phase 1

(Autocast exsanguinate) magmatempesttargetgsunshine + adrenrenewalsmokecloud gconcdbreath / wrackandruinbloodburst soa specgconcTuskas / dbreath → Stand under + smoketendrilswm (move out from underneath) → gconc → (2H) asphyxgconcomnizamorakstaff eofspecgconcdbreath → basic / zamorakstaff eofspec (move from the jump) → gconcwm / zamorakstaff eofspec → basic / zamorakstaff eofspec (surge from the second jump) → gconc → Improvise with basics or asphyx depending on hp.

Sunshine Cooldown Issues on P1 → P2 Transition

If pushing faster times, gsunshine cooldown will be an issue as it delays your ability to use timewarp early in P2. If this scenario is encountered, using gsunshine early is the solution.

Option A - more time in P1 sun, slower warp

Use the above rotation, and simply swap magmatempesttarget and gsunshine

Option B - less time in P1 sun, faster warp

gsunshine adrenrenewal the tick after kerapac spawns on the balcony → antimagmatempesttarget floor → (tc) smokecloud gconc → continue as per above

Phase 2

Depending on where Kerapac phased during P1 you’ll have to somewhat loosely use one of these rotations:

Before/After jump 1:

smokecloud corruptblastwm (as he raises staff) → magmatempestbloodburst gconcwrackandruincombbloodburst gconcdbreath → Walk under + timewarp → 4 hit asphyxgconccorruptblastgsunshine (timewarp end) → bloodburst 4 hit asphyx (switch to incitefear) → gconcomniwmbloodburst tsunamiincitesurgebloodburst gconcdbreath → (Move from the jump) → Filler ability → asphyxgconc → Improvise

After jump 2:

smokecloud corruptblastmagmatempestbloodburst gconcwrackandruincombbloodburst dbreath + timewarp → 2 hit asphyxgconccorruptblast → Walk under + gsunshinebloodburst wm (timewarp end) → gconcwmbloodburst omni → (switch to incitefear) → gconc → 3 hit asphyxtsunamiincitegconcwrackandruinsurgebloodburst dbreathmagmatempest + move from jump → bloodburst gconcwmbloodburst Filler ability → gconc → Improvise

After jump 3:

smokecloud corruptblastmagmatempestbloodburst gconcwrackandruincombbloodburst dbreath + timewarpgsunshinebloodburst gconc → Walk under + wm → (go back to timewarp spot + switch to incitefear) bloodburst asphyxgconcwmbloodburst omnigconc → 2 hit asphyxtsunamiincitegconcwrackandruinsurgebloodburst zamorakstaff eofspecmagmatempest + move from jump → bloodburst gconcwm → Improvise

Phase 3

timewarp → 1t after warp gsunshinebloodburst praeswandbloodburst impercoregconcwrackandruin / filler basic (if not phased into p3) → soa specgconclimitless smoketendrils → Improvise

(Try to use wm and asphyx before the 2nd hit after shatter to avoid cooldown issues during p4, refer to the video below if you're struggling)

Phase 4

Echo 1

smokecloud corruptblasttimewarpgsunshine between two echoes → bloodburst gconclimitless wmmagmatempestbloodburst (DW) asphyxdbreath (if needed, use on 2nd echo if unneeded)

Echo 2

smokecloud wmmagmatempestbloodburst tsunamiincite (if tsunami is on cooldown then use it once off cooldown/skip) → gconcasphyxdbreath

Echo 3

surge to third echo → smokecloud corruptblastgsunshine + adrenrenewal between echo and Kerapac → bloodburst gconcwrackandruinbloodburst dbreathdevobloodburst gconctimewarp wmbloodburst soa spec (if needed, the echo dies by the wm quite often so use on kerapac if so)

Kerapac

gconcdbreath (skip till here if 60%+ adren) → omnismoketendrils → (timewarp end) omni → Improvise

(Try to save wrackandruin for the next kill)

Example Kills

https://youtu.be/5A0fss_MMT8 15 KPH (Magic)

Ranged

Introduction

This strategy aims to keep HP below max from P1 to P3 to continually heal with soulsplit and vampaura, thus maximising hitsplats with reaverpouch passive to maximise poisonicon damage which has excellent synergy with bikarrow

Preset and Relics

Preset Suggestion & Breakdown
Ranged

Overview

⬥ Use KwuarmSticks + reaverpouch with reaverscroll + autofire set to 0

⬥ Rotations assume slayer task and slayerhelm on anachronia stand.

⬥ P1 rotation assumes stalled incend on War's dummy.

‎ ‎ ‎ ‎• For more information see !preincend

⬥ Do not timewarp and gdeathsswift on the same tick.

‎ ‎ ‎ ‎• Only gdeathsswift after seeing the timewarp icon on buff bar (at least 1t apart).

⬥ Manually spam reaverscroll whenever you need health.

⬥ Have darkness active for a smoother P4.

⬥ For fleetingboots rapid you can equip edracoboots back immediately after casting rapid.

⬥ Use zamorakbrew to lower your hp at the start and whenever you reach max HP P1-3.

⬥ Tank Kerapac slams if <70k HP left.

Phase 1

⬥ Use gdeathsswift 1 tick after yellow text appears above Kerapac.

⬥ If <50% for shadowtend improvise and try to end the phase at 2 perfectequilibrium stacks.

gdeathsswift + adrenrenewalecb eofspecgrico → (frag if <50% adren) → rapidbolg specsgb eofspecgrico + walk under → snapecb eofspecshadowtendfragcorruptshotgricorapidbolg specpiercinggricomdscorruptshotfrag

Phase 2

timewarp + dismemberecb eofspecdeadshotgricobolg speclimitless + fleetingboots rapid → walk under after timewarp ends → deadshotgricodismemberecb eofspecrapidsnapgricomdspiercing + dive to south clone spot → Tuskasmdscorruptshotfrag

Phase 3

timewarpgdeathsswiftdismemberecb eofspecgricolimitless + rapid → walk under after timewarp ends ‎ ‎→ bolg specgricodeadshotdismemberrapidgrico → finish with snap/basics if needed

Phase 4

⬥ Keep high hp by spamming food and reaverscroll throughout P4.

⬥ After killing south echo Kerapac is tagged with bikarrow basic to extend the bik arrow duration.

⬥ Camp soulsplit for the 1st clone. Afterwards swap to DeflectMage and only soulsplit flick if you're careful.

⬥ Equip rod if getting to dangerously low HP.

South echo

divertecb eofspec + enter clone → basics until 3 perfectequilibrium stacks → shadowtendwenarrow gricobikarrow bolg spec → basics until echo is dead → tag kerapac with a basic + surge towards NE between remaining echoes

North and west echoes

timewarpgdeathsswift + adrenrenewal + equip wenarrowgricopiercing / mdsdeadshotlimitless + snap → target north echo + rapidbolg specsnapgrico → finish off north and east echoes with bolg spec and basics → dive east and target kerapac

Kerapac

bikarrow basic → wenarrow deadshot → ‎ ‎rapidsgb eofspecbolg specgrico → finish with snap/bolg spec/basics

Example Kills

https://youtu.be/ebuANMI5RuU 2:42

Melee

Preset and relics

Preset Suggestion & Breakdown
Melee

Additional Info

⬥ You have to be on a slayer task slayer

⬥ Challenging parts:

‎ ‎ ‎ ‎• Learning to walk under kerapac to avoid rift without cancelling destroy takes precision.

‎ ‎ ‎ ‎• Players' damage taken in Phase 4 can snowball if clones are not killed fast.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Learners may find it hard to use zerk in the last phase.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Learners can consider using supersara instead of supergrest to heal more.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ However, brewing down too fast can lead to slower echo kills and thus taking much more damage.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Improvising rotations with debil or reflect (with a kalphitedefender) might be better than following the rotation below and brewing if the kill is not going well.

⬥ The rotations listed below assume the following:

‎ ‎ ‎ ‎• All timewarp are used 1 tick before ability they are listed with.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using both on the same tick will cause players to warp to their state post ability cast.

‎ ‎ ‎ ‎• Players swap to glovesofpassage for havocgop and back to cinderbanes immediately after.

‎ ‎ ‎ ‎• All bleeds (zekkil eofspec, dismember, bloodtendrils, slaughter) are cast with mwspear unless specified otherwise.

‎ ‎ ‎ ‎• All channelled abilities (assault, destroy, gflurry) are 4-hit unless specified otherwise.

‎ ‎ ‎ ‎• Players run under kerapac before using backhandflank

Prefight

DBA spec and then lengmh spec at War's Retreat.

Phase 1

zerk + adrenrenewal + gbargeingen + smokecloudabyssalscourge dismember → bleed lengmh destroyassault

gfury + walk under to avoid Rift → backhandflankgflurryhavocgopchaosroarzekkil eofspeccane → equip jawsoftheabyss + dismemberbloodtendrilshavocgopbackhandflank + escapeslaughterdeci + 2t escapegflurry → switch to havocgop → (basics until phased) → dismember → equip vestmentsofhavochood + anti

Phase 1 notes

⬥ Optimally release bled lengmh destroy with abyssalscourge

bloodtendrils before dismember if >50% adren.

⬥ If you phase immediately on havocgop, wait 2 ticks after the anti GCD and immediately gbarge for phase 2 (8-tick gbarge method).

Phase 2

gbargetimewarp zerkhavocgopassaultlengmh spec + 2h auto → limitless + lengmh cane→ 3-hit abyssalscourge destroy (walk under on tick 2 to avoid Rift) → assaulthavocgoplengmh caneabyssalscourge destroy → 2-hit gflurryoverpowerigneoushavocgopgfurybackhandflank (+ escape → continue with basics if not phased immediately after first jump) → dismember → equip jawsoftheabyss + anti

Phase 2 notes

⬥ Optimally stall and release the second lengmh cane along with abyssalscourge destroy using smokecloud to have havocgop boost also apply to the first hit of destroy

⬥ If you phased immediately on the last backhandflank, wait 2 ticks after anti GCD and immediately gbarge for P3 (8-tick gbarge method).

Phase 3

gbargetimewarp zerkhavocgopassault → s chaosroar → r chaosroar + zekkil eofspeclimitless + 3-hit destroy (walk under on tick 2 to avoid Rift) → assaulthavocgoplengmh caneabyssalscourge destroy → 2-hit gflurryoverpowerigneoushavocgopgfurybackhandflank + escapedecisever → equip vestmentsofhavochood + anti → wait 1 tick

Phase 3 notes

⬥ Optimally stall and release the lengmh cane (using smokecloud with abyssalscourge) and then cast destroy on the same tick to have havocgop boost also apply to the first hit of destroy

⬥ There is little benefit to skipping 2 jumps on P3.

⬥ Optimally you can pre-gbargetimewarp zerk going into P4 if you do skip 2 jumps the same way you close out P1 and P2.

Phase 4

Echo 1: timewarp zerkgbargeassaultlimitless + lengmh 3-hit destroycane

Echo 2: lengmh 3-hit destroyassaultcane

Echo 3: decisevergfuryreszerk + adrenrenewalgbargegflurrydevo + 2h-auto → backhandflank

kerapac : severingen + smokecloud + chaosroartimewarp lengmh spec + 2h auto → caneoverpowerigneousassaultoverpowerigneouscane

Phase 4 notes

smokecloud on kerapac is only used if echoes are cleared perfectly as timewarp won't be up 1 tick before lengmh spec otherwise.

Example Kills

https://youtu.be/ZBS_sdANqAI 15 KPH (Melee)

https://www.youtube.com/watch?v=T_74UQhwH_w 3:15

https://www.youtube.com/watch?v=BkbUKcGQL-8 2:58

Necromancy

Preset and relics

Preset Suggestion & Breakdown

Additional Info

⬥ The below rotations require prebuilt 8 necrosis and 5 residualsoul stacks in order to work. See pre-fight section.

firstnecrohandwrap should only be equipped when summoning conjures, otherwise camp cinderbanes

⬥ This rotation assumes use of 5%+ Genocidal genocidal on a Nodon Dragonkin slayer task. If not using genocidal, further abilities may be required in each phase.

Pre-fight (Wars Retreat)

touchofdeaththreadsoffatesoulsapnecroautonecroautosoulsapnecroautotouchofdeathsoulsap

Pre-fight (Boss Arena)

conjurearmylifetransfercommandghost + (wait 1t) surgeinvokedeathsplitsoulcommandskeleton + equip praeswand

Phase 1

TC + smokecloud + bloatdeathskullsvolleyofsoulsomniguard specnecroautotouchofdeath + walk under ‎ ‎→ necroautocommandskeletonfingerofdeathnecroautofingerofdeathnecroautobloattouchofdeathnecroautodeathguard90 eofspecsoulsap → basics as needed if any jumps → divert

During phase transition: necroautosoulsaplifetransfernecroauto

Phase 2

If the boss phased after jumps commandskeleton will be available to use pre timewarp

timewarp + livingdeath + adrenrenewaltouchofdeathdeathskullsfingerofdeathbloatnecroauto + walk under → necroautodeathskullsfingerofdeathnecroautonecroautodeathguard90 eofspecnecroautotouchofdeathdeathskullsnecroautosoulsapnecroauto → basics as needed if any jumps

During phase transition: necroautosoulsapnecroautotouchofdeath

Phase 3

timewarp + livingdeathdiverttouchofdeathnecroautodeathskullslifetransfer + walk under → splitsouldeathskullsfingerofdeathnecroautoomniguard specnecroautofingerofdeathnecroautovolleyofsoulstouchofdeathdeathguard90 eofspecnecroauto → basics as needed if any jumps

During phase transition: invokedeathanti

Phase 4

Echo 1: deathskullssoulsapnecroautotimewarp + livingdeathdiverttouchofdeathnecroautodeathskullsfingerofdeath + dive to next Echo

Echo 2: deathskullsconjurearmy → ‎ ‎necroautoinvokedeathsoulsapdive between final Echo and kerapac

Echo 3: invokedeathtouchofdeathdeathskullsfingerofdeathcommandghostlimitless + devo

Kerapac: soulsapnecroautobloattouchofdeathdeathskulls + adrenrenewaldeathguard90 eofspecvolleyofsoulsomniguard specnecroauto

Phase 4 Notes

⬥ The speed of this phase relies on deathskulls bouncing between echoes, manipulated via "Skull Juggling":

‎ ‎ ‎ ‎• Cast deathskulls at max distance (6 tiles) away from the initial target.

‎ ‎ ‎ ‎• Wait an odd number of global cooldown cycles.

‎ ‎ ‎ ‎• dive towards your next target during the last global cooldown cycle.

⬥ The third echo must be killed with a fast hitting ability ( necroauto / touchofdeath / soulsap ) otherwise the first juggled skull will null on kerapac

Example Kills

https://youtu.be/nODJpGMQ4t8?si=5jSa9cKMstU5WhVe 2:46

Mage/Melee Hybrid

Preface

Hybrid strategies at Kerapac can result in fast kills and are able to circumvent cooldown issues that generally affect style-camp rotations.

Preset and Relics

Preset Suggestion & Breakdown

Preset Notes

⬥ Powder of Penance powderofpenance is used before loading the preset.

⬥ Melee gear must not have mob

Pre-fight

dummy incend + surgegsunshine adrenrenewalgricofsoa spec → equip lengmh lengoh to stop fsoa autos → magmatempesttarget

Phase 1

You will need to determine if you can armadylbattlestaff eofspec and have enough adrenaline for P2 start.

smokecloud gconcwmarmadylbattlestaff eofspecasphyx (2 hit) → gconc → (autocast incitefear) omniarmadylbattlestaff eofspecsmoketendrils

⬥ Depending on Kerapac's HP:

‎ ‎ ‎ ‎• High HP: armadylbattlestaff eofspecwmtsunamiincite → finish with basics

‎ ‎ ‎ ‎• Low HP: zamorakstaff eofspecgconcwmtsunamiincite → finish with basics

Note: If Kerapac jumps, use gfury for chance of crit buff.

Phase 2

Ensure that vulnbomb is re-applied during your zerk. Ideally, try to delay usage of meteorstrike so as to maintain crit buff into P3.

lengmh specfreedom → (anti if needed) → gbargetimewarp zerk → 2H auto → assaultcanedestroyoverpowerchaosroarcaneassaultdestroy → build to 100% adrenaline → meteorstrike → finish with Magic and re-apply smokecloud when possible

Note: If gfury was not used in P1, then an impatient proc will be needed to reach 100% adrenaline after gbarge. You can wear vestments on your last ability in P1 to reach > 100% adrenaline to avoid this issue.

Phase 3

The first suggested rotation has higher damage potential, however it depends on receiving high adrenaline from grico

timewarp gsunshineingen gricofsoa specgconc → s wm / omni → r wm smoketendrils → improvise with armadylbattlestaff eofspec / wm / asphyx / etc

Or,

timewarp gsunshinegconcingen gricofsoa specgconcsmoketendrilsarmadylbattlestaff eofspec / omnismoketendrils → improvise with armadylbattlestaff eofspec / wm / asphyx / etc

Note: don't use wm / asphyx too late in the phase - you will need them for the first clone.

Phase 4

Echo 1

vulnbomb + smokecloud combvitality corruptblast N/S clone → hop to opposite clone → smokecloud sonicwavetimewarp gsunshine → (autocast incitefear) gconcwmmagmatempesttarget W clone → bloodbarrage gconcasphyxdbreath

Echo 2

smokecloud wmbloodbarrage tsunamiinciteasphyxgconc → finish clone

Echo 3

gsunshine adrenrenewalgconcfsoa specdbreath / wrackandruinwm / improvise and timewarp

Kerapac

Improvise with omni / smoketendrils / armadylbattlestaff eofspec

Example Kills

https://youtu.be/mH28QAslosQ 16 KPH (Hybrid)