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4 Man AoD

4-Man AoD

Introduction

This is a guide for 4-man Nex: Angel of Death. It is assumed that you know how to deal with mechanics in 7-man AoD, described in #AoD Mechanics.

Due to the meta heavily favouring ranged at the time of writing, this guide will assume that the team consists of ranged mt's / free. The base can either mage or hybrid.

These rotations can consistently reaver skip if executed correctly.

Preset and Relics

Preset Suggestion & Breakdown
MT / FreeBase

Note: If the base is uncomfortable on food, they can reaver and a dps kalg instead.

Mechanics

Dealing with mechanics in 4-man AoD is slightly different to how they are dealt with in 7-mans. The following summarizes the major mechanics of the fight and how to deal with them.

Phase 1 (3,000,000 - 2,100,000 HP)

⬥ Elements

‎ ‎ ‎ ‎• Quadrant with elements:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Tank it as you would in larger teams.

‎ ‎ ‎ ‎• Quadrant with reavers:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Throw sticky bombs stickybomb at the reavers until AoD hits her phase hp.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Sticky bombs last 6s / 10t.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Before getting bound by consecutive sticky bombs, the reaver will always walk at least 1 tile.

Note: fast teams should not require sticky bombs.

Phase 2 (2,100,000 - 1,800,000 HP)

Handle mechanics exactly the same as in Phase 1.

Phase 3 (1,800,000 - 600,000 HP)

⬥ Smoke Pool

‎ ‎ ‎ ‎• All tanked pools taken deal 14k damage spread evenly among the people inside.

‎ ‎ ‎ ‎• Free dps is to tank the first pool making use of a vitality potion vitality

‎ ‎ ‎ ‎• The other pools have to be tanked by at least 2 people both with >7k hp.

‎ ‎ ‎ ‎• If minions are still alive it is preferred to not have MTs take the pools as it will relocate minions.

⬥ Ice

‎ ‎ ‎ ‎• If the free dps gets iced they need to be freed as their powerburst will be on cooldown.

⬥ All other mechanics work the same as in 7s.

Minion Lure

To lure the minions using 2 minion tanks (UG tank and CF tank) players need to do the movement correctly. The movement outlined below allows for DPSers to have gdeathsswift for first pillar.

⬥ All 3 DPSers will ult near umbra (see video examples), with UG tank ulting 1sq further out to get aggro (labelled 1 on the images)

⬥ Free should take 2 steps closer to the middle after gdeathsswift

⬥ UG Tank will do the following:

‎ ‎ ‎ ‎• Pre vuln umbra, and surge north after umbra spawns (to 2).

‎ ‎ ‎ ‎• Vuln glacies, and surge through nex to lure (to 3).

‎ ‎ ‎ ‎• After luring, dive back to gdeathsswift (to 4).

⬥ CF Tank will do the following:

‎ ‎ ‎ ‎• Surge through and walk to west midline to get fumus agro (to 2).

‎ ‎ ‎ ‎• When fumus has aggrod, dive to the surge spot (to 3).

‎ ‎ ‎ ‎• Once fumus has reached the mid line, surge through into gdeathsswift to lure the minions (to 4).

Mage/Melee Base Rotation

Pre-fight

dbreathnatfreedomvokeantigsunshineresgconcfsoa specdbreathtsunamiincitegconcwrackimpact (start)

Phase 1

voke + ingenmagmatempesttarget (4.8s) → swh eofspecsmokecloud + gconcwmbloodbarrage + omnipowerigneoussmoketendrilsgconcgstaff eofspec

Phase 2

detobloodbarrage + r deto + gconcwmbloodbarrage + dbreathgconcgchainmeteorstrikegconcmagmatempesttargetsmokecloud gsunshine

Phase 3

gconcdbreathbloodbarrage + fsoa specgconcwmbloodbarrage + omnipowerigneousdetobloodbarrage + r deto + gconcsmoketendrilsgconc / gstaff eofspec

Pilars

smokecloud → improv with gconc + gstaff eofspec

smokecloud → improv with gconc + gstaff eofspec ( swh nex after pillar)

smokecloud + gconc → corrupt → tsunamiincitegconcdbreath

zerk → divert → gbargecanedeci (apot)

Zaros

assaultdragonclaw eofspecpunishchaosroardragonclaw eofspecgricocaromingdragonclaw eofspec → improv if Nex is not dead yet.

Ranged MT/Free Rotations

Pre-fight

(Equip wand/orb and autocast incitefear) dbreath (base) → natfreedomvokeantiwrackfularrow gdeathsswift → Equip bolg + Auto → Equip crystalbow + piercingenergising → Equip dbow + prep + Auto → Equip crystalbow + piercingenergising → s meteorstrike → r meteorstrike + Equip bolg + gricocaromingpiercingmds

Note: The stall of meteor is optional, however doing it gives more time on crit buff.

Phase 1

ecb eofspec (at 3.0s) → far stall sgb eofspec → r sgb eofspec + bolg specgricocaroming → 7t rapiddbow eofspec / snapsnipesnap / dbow eofspecgricocaromingmds / bolg spec

Phase 2

gconcgchaintsunamiinciteecb eofspecdeathsporearrowssniperapid (swap to fularrow on 3/4 deathsporearrows stacks) → bolg specsnap → target amalg shadowamalg + deathsporearrowsgricocaromingpiercingdeathsporearrows gdeathsswiftstormshardsfularrow incendsnipegricocaroming

Phase 3

ecb eofspecdecimation eofspecshadowtend / piercingsgb eofspecdbow eofspecdbow eofspecdbow eofspecrapid (cancel at 7 perfectequilibrium stacks) → bolg spec → if not phased here improv

Pilars

gricocaromingdbow eofspecpiercingbolg spec

piercingsnapgricocaromingbolg specpiercingmdsbolg spec (apot and equip deathsporearrows for cd if needed)

rapid (cancel on 3 perfectequilibrium stacks) → mdsmeteorstrikegricocaromingsnipepiercing

deathsporearrows gdeathsswiftfularrow sgb eofspececb eofspecgricocaromingbolg spec

Note: The pillars rotation is a guideline, feel free to improvise depending on adren, perfectequilibrium stacks and kill speed.

Zaros

piercingdbow eofspecpiercingdbow eofspec / snapgricocaromingdbow eofspecpiercingbolg spec → improv until dead

Example Kills

Example Kills
Sample Nex: AoD kills for reference.
4-man