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Necro ED3

The Shadow Reef

Introduction

⬥ Rotations are written for each of the three ED3 bosses and the monsters inbetween. The rotations can be adapted as required.

⬥ Boss rotations assume you have the Invigorating 4 invig4 and Impatient 4 imp4 perks on your armour.

⬥ It's recommended to set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.

⬥ You can Surge surge or Bladed Dive bd a tick before each gate unlocks to save a tick on every entry.

⬥ It is assumed that Darkness darkness is used and reapplied where required to mitigate the damage taken.

⬥ It is assumed that conjurearmy + lifetransfer + commandghost is used to keep conjures alive as required depending on the speed of your clear (as such, this isn't always specified within the rotations).

Preset and Relics

Preset Suggestion & Breakdown

Preset Notes

⬥ Hand wrap of the First Necromancer firstnecrohandwrap should only be worn when summoning conjures. Otherwise, Cinderbane Gloves cinderbanes should be used.

⬥ For optimal clear speeds and to help at Taraket, the Undead Slayer Perk, undeadslayerperk, Salve Amulet (e) salveamulet and Undead Slayer Ability undeadslayer should be utilised. Genocidal genocidal can also provide a damage buff while on an undead task, but this isn't recommended.

⬥ It's possible to bring Lucky Charms ed3luckycharm for some extra profit at the cost of Dungeoneering tokens.

⬥ Mobile mob perk is a must have on gear.

‎ ‎ ‎ ‎• Alternatively, use Shadow's Grace shadowsgrace.

LotD Luck of the Dwarves will not improve the number of scales dropped.

⬥ This guide assumes that Kal'gerion Demon Scrolls kalgscroll are used, which can be set to autofire and will auto-renew as the buff expires.

Dungeon Walkthrough

⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritzation at different parts of the dungeon. If you find yourself needing more abilities to clear mobs, improvise accordingly.

‎ ‎ ‎ ‎• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take awhile to disappear after dying.

⬥ Camp soulsplit for almost all mobs except:

‎ ‎ ‎ ‎• Bridge of death: DeflectRange

‎ ‎ ‎ ‎• Warped skeletons: DeflectMage

Pre-Crassian Leviathan

Pre conjurearmylifetransfercommandghost

2 Scuttlers 2 Scouts

surge + divethreadsoffatesoulsapvolleyofsoulstouchofdeath

surge to the next scouts

2 Scuttlers 3 Scouts

spectralscytheinvokedeathspectralscythe2 → (finish with fillers)

surgedive

3 Warriors 2 Scouts

invokedeathspectralscythe3 → finish with fillers or spectralscythe

surge

2 Zealots

volleyofsouls one Zealot and then target the other and fingerofdeathtouchofdeath.

surge + dive

2 Zealots 2 Scouts

(can Life Transfer) lifetransferspectralscythespectralscythe2spectralscythe3

Scythe 2 and 3 have to be casted at 1 tile outside of melee range to hit the zealots and scouts.

6 Zombies

Kill one Zombie while moving → threadsoffateundeadslayer + volleyofsouls

dive

6 Zombies

soulsapvolleyofsouls → fillers if any zombies remain

4 Zombies 1 Armoured zombie

touchofdeathsoulsapspectralscytheinvokedeath ‎ ‎→ spectralscythe2

surge

2 Zealots

spectralscythe3soulsaptouchofdeath/necroauto → fillers

The Crassian Leviathan

Example rotation:

Ensure conjurearmy + commandghost are active pre fight. Aim to start the fight with 5 residual souls residualsoul. Equip Essence of Finality pre fight eofyellow.

invokedeathsplitsoullivingdeath + adrenrenewal + surge + dive → (tc) +vulnbomb+ touchofdeathdeathskullsvolleyofsoulssoulsapnecroautonecroautosoulsapfingerofdeathnecroautodeathskullstouchofdeath

improvise to kill with fingerofdeath / volleyofsouls / deathguard90eofspec / omniguard spec

Re equip salveamulet.

conjurearmylifetransfercommandghost during Crassian Leviathan's death animation.

Post-crassian to pre taraket

After Crassian, accel until the next barrier.

accel example:

1 Zealot 4 Scuttlers

Target Zealots and run to the middle and spectralscythespectralscythe2spectralscythe3

8 Zombies

threadsoffate + surge + undeadslayervolleyofsoulssoulsapvolleyofsouls

surge + divesurge

Proceed to jump off the cliff.

1 Necromancer 2 Huge Skeletons

spectralscythespectralscythe2 → fillers

1 Necromancer

touchofdeathfingerofdeath

3 Armoured Zombies

Run melee distance to ensure scythe hits all three spectralscythe3spectralscythe → fillers

Go through door and surge + dive to the middle of the next room (you can do this via the minimap).

2 Necromancers

omniguard spec on Necromancer and necroauto ‎ ‎→ touchofdeathsoulsap the other. Build Residual Souls residualsoul + Necrosis Stacks necrosis while moving between each Necromancer.

Proceed to bridge and deflectrange + invokedeath + surge

1 Necromancer 2 Sea Horrors [Bridge of Death]

threadsoffatevolleyofsoulssoulsapvolleyofsouls

3 Sotapannas

invokedeathspectralscythespectralscythe2

2 Necromancers 2 Huge Skeletons

invokedeathspectralscythe3 → fillers to build Adrenaline + Residual Souls residualsoul + Necrosis Stacks necrosis

Taraket the Necromancer

Taraket, Corpses and Skeletons are classified as Undead for salveamulet, undeadslayerperk and undeadslayer purposes.

Start of fight

⬥ Enter the fight with conjurearmy + lifetransfer + commandghost, and both invokedeath and splitsoul active.

⬥ Build Adrenaline + Residual Souls residualsoul + Necrosis Stacks necrosis during the Bloat/Corpse Spawn animations.

Example P1 rotation:

(tc) vulnbomb + deathskullsvolleyofsoulsfingerofdeathfingerofdeathtouchofdeathfingerofdeath/fillers depending on Necrosis Stacks necrosis → phase below 200k on deathguard90 eofspec

Post-Bloat spawn

livingdeath + adrenrenewaltouchofdeathdeathskullsvolleyofsouls / fingerofdeath → phase

Post-Corpse spawn

Adapt rotation as required per cooldowns.

commandskeletonvulnbomb + deathskulls + undeadslayersplitsoulbloatvolleyofsoulsfingerofdeathfingerofdeathdeathguard90 eofspec / omniguard spec depending on HP to finish

Post-Taraket to pre-Ambassador

surge + surge towards Sea Witch after finishing Taraket.

1 Sea Witch 2 Armoured Zombies

threadsoffatesoulsapvolleyofsoulstouchofdeath (use on other monster/Kalgerion Demon if needed)

1 Kalgerion Demon

demonslayer + invokedeathfingerofdeathsoulsap

accel example:

1 Necromancer

bloattouchofdeath

1 Necromancer

omniguard spec and surge + dive to the next Necromancer.

1 Necromancer

soulsapnecroauto

1 Necromancer

fingerofdeath → finish off and surge to cliff and dive ledge.

5 Warriors 1 Scuttler

spectralscytheinvokedeath ‎ ‎→ spectralscythe2spectralscythe3

2 Warped Skeletons

spectralscytheinvokedeathspectralscythe2 → kill

or

bloat first → bloat second → kill

(depending on if they stack up)

3 Zealots + 2 Warped Skeletons

threadsoffatevolleyofsoulssoulsapvolleyofsouls

2 Warped Skeletons + 2 Scouts

Kill depending on Adrenaline

Build Adrenaline + Residual Souls residualsoul + Necrosis Stacks necrosis before the Ambassador. Aim to conjurearmycommandghost (without life transfer) before Ambassador. This will ensure that the conjures despawn approximately during spinners.

Kranon, the Ambassador

The boss primarily attacks with range, with a Magic after every 5 autos. The mage hit is replaced by a small but instant melee swipe if the player is in melee distance.

General Tips

⬥ Try to avoid using solid food. Stick to blueblubber + grest / Brew

⬥ Try to maximize the potential healing from soulsplit Spinners and the Seiryu Heal at 400k to cut down on food usage throughout the fight.

⬥ You can use SBS disrupt throughout the fight.

Phase 1

Your goal is to get Ambi to below 650k in a livingdeath rotation

Pre invokedeathsplitsoul, equip Essence of Finality pre fight eofyellow.

Experienced P1

livingdeath + adrenrenewal → (tc) + vulnbomb touchofdeathdeathskullsvolleyofsoulsfingerofdeathfingerofdeathsoulsapnecroautonecroautodeathskullstouchofdeathfingerofdeathnecroautofingerofdeath → fillers/deathskulls when possible → deathguard90eofspec to phase

Learner P1

(tc) + vulnbomb + deathskullsvolleyofsoulsdivert → [use as required depending on adrenaline from divert soulsap → ‎ ‎touchofdeathnecroautosoulsap] → livingdeath + adrenrenewaltouchofdeathdeathskullsfingerofdeathfingerofdeathsoulsapnecroautonecroautofingerofdeath → ‎ ‎deathskulls → fillers → deathguard90eofspec to phase

Phase 2 - Spinners

Walk south and slightly west to get into position for spinners.

⬥ Feel free to use bloat to apply high damage to spinners. Aim to kill the spinners while building Residual Souls residualsoul + Necrosis Stacks necrosis using soulsap / touchofdeath / necroauto. Invoke Death invokedeath can also be utilised.

⬥ You want to aim to reconjure with conjurearmylifetransfercommandghost before the end of this phase.

Phase 3 - 650k-400k and Phase 4 (400k-0)

⬥ Natural Instinct nat is useful as you will not have adrenrenewal available for the next livingdeath. Aim to use Natural Instinct nat with 10s left on livingdeath cooldown.

⬥ If you have time before Natural Instinct nat, you can bloatsplitsoulvolleyofsouls

⬥ Otherwise, splitsoulvulnbomb + Natural Instinct natvolleyofsoulssoulsaptouchofdeathnecroautodeathskullssoulsapnecroautolivingdeathtouchofdeathdivert/soulsapdeathskullsfingerofdeathfingerofdeathsoulsapnecroautonecroautotouchofdeathdeathskullssoulsapvolleyofsoulsadrenrenewal + bloatfingerofdeathcommandskeletonnecroautofingerofdeathdeathskullsomniguardspecnecroautotouchofdeathnecroautocommandskeletondeathguard90 eofspec to kill

Example Runs

⬥ Full Clear Solo https://youtu.be/dc0bGeVjg5c?si=5U2SKoAs3uCRVGta - 10:28

⬥ Full Clear Solo https://youtu.be/M9TRm1GFcF0?si=EHfjPsRmYhTthw21 - 10:33