High Enrage Necromancy Arch Glacor
Arch-Glacor: High Enrage (Necromancy)
Introduction
This guide is aimed at players looking to kill Arch-Glacor at 3500%-4000% Enrage and assumes strong underlying knowledge of all information presented in #Arch-Glacor Basic Guide.
This guide will also work at 0%-3500%, however should be adjusted as required.
The Arch-Glacor is not affected by Slayer tasks in hard mode.
Preset and Relics
Preset Notes
⬥ Depending on the enrage and personal preference, the following Auras can be used:
• Aegis Aura (Blocks 10% of all incoming damage)
• Vampyrism Aura (Gain life points equal to 5% damage dealt, capping at 50 life points per hit. This provides increased damage through Blood Reaver attacks applying poison)
• Mahjarrat Aura (Increases damage dealt by 5%)
• Supreme Invigorate Aura (10% additional adrenaline will be maintained after using an ultimate)
⬥ If using power armour, you can spirit shield flick to help manage auto attack damage, although this is not required.
⬥ is generally considered the best familiar for all high-enrage strategies due to the strong healing over an extended fight.
• Ensure is used to keep Reaver alive.
⬥ Darkness should be active at all times, but please note that this can result in dodging attacks during .
⬥ Penance Powder , Kwuarm Incense Sticks , Lantadyme Incense Sticks , and Spirit Weed Incense Sticks should be used before the fight.
General Rotations
⬥ Rotations for Arch-Glacor are not strict, as per the random nature of the boss's mechanics. In general, aim to use and as often as possible.
⬥ Living Death rotations can be used where comfortable, such as during the Flurry mechanic.
⬥ Ensure that some Necrosis Stacks or Residual Souls are held for the Exposed Core or Glacyte Minions special attacks.
⬥ It is best to start the fight with in order to be sufficiently prepared for Exposed Core (arms) as the first mechanic.
Clearing Exposed Core (Arms)
⬥ Before the Exposed Core mechanic, ensure that either Necrosis Stacks or Residual Souls are held to quickly kill the arm.
⬥ Ideally have your Conjures alive and Ghost pre-commanded .
⬥ Use where required depending on adrenaline in order to use if the magic damage is scaling up.
⬥ If you need to use and your adren situation is dire (such as on back to back Exposed Core mechanics at high enrage where will be on cooldown), use and flick to for 1 tick.
Example Arms rotation:
⬥ A general rotation would be:
• → → (tc) + → → → / OR
• → → (tc) + → → → / OR
• → → (tc) + → → → → → → / → Fillers
Note: This rotation will need to be amended based your Necrosis Stacks and Residual Souls .
Note: Use when required.
Note: If flanking, stand central or on the south wall next to the boss.
Clearing Glacyte Minions
⬥ 3+ Residual Souls
• Arch-Glacor → Bolstered Glacyte → → → → →
⬥ 0-2 Residual Souls
• Arch-Glacor → Bolstered Glacyte → → → → →
⬥ In either scenario, if the Glacyte Minions are still alive after the rotation, use:
• (High HP) → → →
• (Low HP) → fillers to proc Death Mark
Note: flick on volley as required for healing.
Defensive Usage
⬥ At higher enrage, you will want to prioritize defensives as follows,
• Frost Cannon: → →
• Exposed Core (arms): → → as needed
• Glacyte Minions: (and, rarely, / to block or clear stun)
• Flurry: / / (unless cannon imminent)
• Pillars of Ice: / for adrenaline
Example Kills