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Melee Araxxor

Araxxor: Melee

Introduction

Note: a Table of Contents can be found in the pinned messages for this channel.

This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #araxxor-basic.

Preset and Relics

Preset Suggestion & Breakdown
Melee

Preset Notes

⬥ It is recommended to have the NopeNopeNope perk from Player Owned Farms active.

⬥ Upkeep the kalgscroll buff from your familiar.

⬥ Araxxor takes a few seconds to clear vulns on phase 1-3, making vuln bombs vulnbomb usable on all phases.

⬥ If you require more food, the following changes may help:

‎ ‎ ‎ ‎• Pre-overload elderovlsalve before the fight to save an inventory space.

‎ ‎ ‎ ‎• Remove the Fleeting Boots fleetingboots switch to save an inventory space.

‎ ‎ ‎ ‎• Powerburst of Acceleration accel is only required for top path strategy.

‎ ‎ ‎ ‎• Use Saradomin Brews Brew instead of Super Guthix Rests supergrest (but this is not recommended due to the stat drain).

Advanced Guide

Top Path

Phase 1

‎ ‎ ‎ ‎• This phase is timegated so it can be used to set yourself up for phase 2 while you deal damage.

Burn web → ~0:20 dragonscimitar spec → ~0:25 nat → ~0:40 ingen incend or meteorstrike + kalgscroll → ~0:48 lengmh speczerkgfury → build

Phase 2 & 3

‎ ‎ ‎ ‎• The ideal method is to bring Araxxor directly into phase 3, through the usage of a Powerburst of Acceleration accel. It can be used any time after 0:57.

accel surge bdsurgesurge bdbd surgebdAraxxi stall overpowervulnbomb + release overpowerchaosroardragonclaw eofspeccanepunish if needed

Notes:

‎ ‎ ‎ ‎• The first surge bd should be executed when web burn reads 99%.

‎ ‎ ‎ ‎• Ensure to trigger player movement on every tick along with your mobility abilities.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Clicking on an enlarged minimap may be helpful in facilitating movement and bd placements across the path.

Non Vestments of Havoc Rotation:

‎ ‎ ‎ ‎• Omit zerk during phase 1, once you start phase 3, follow the rotation below:

zerk adrenrenewal → (tc) dummy + gbargehavocgfurybd to Araxxi + vulnbomb → (tc) Araxxi + assaultoverpowerigneouslimitless canedeci if needed

Middle Path

Phase 1

‎ ‎ ‎ ‎• Remember to Storm Shard StormShards at the very start, and every time it comes off cooldown.

‎ ‎ ‎ ‎• Walk Araxxor so he is right against the web (see below about how to walk phase 1).

‎ ‎ ‎ ‎• Below is a diagram to help with positioning Araxxor on P1 (Camera facing east):

‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ The yellow line is the line to stand on after walking Araxxor, if you move 1 more square east, Araxxor will run into the web and start going west again which could ruin the setup. If you have trouble finding this spot just keep in mind you must stand 1 east of the line where the skulls are (circled in red).

‎ ‎ ‎ ‎• At 99% web burn you can Bladed Dive bd + Surge surge into phase 2.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You'll know if you did it correctly if Araxxor starts absorbing the acid at 1:06 rather than the standard 1:12. This can be delayed if Araxxor does a special attack right before the web finishes burning.

‎ ‎ ‎ ‎• Here is a video example on walking Araxxor in phase 1:

https://youtu.be/A_6ah7GF_1k

Phase 2

‎ ‎ ‎ ‎• Run across the acid pool and stall a Shard StormShards. Run up 3 tiles onto the platform. This puts rax as far up the path as he can be while still absorbing acid.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Below is a picture of how far up the ramp to stand for this lure:

‎‎ ‎ ‎ ‎• Deal damage and remember to keep applying StormShards

‎ ‎ ‎ ‎• When Araxxor has absorbed 53% acid, you can bd surge up the platform, then walk 1 tile west so you have room behind you to dodge Cleave special attacks.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You'll know you timed this correctly if Araxxor's acid absorption goes up to 55% then starts dropping, and you'll get the popup message that the bridge is burning when there is 49% acid left. This is the perfect amount needed.

‎ ‎ ‎ ‎• Set up for phase 3.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Natural instinct nat timing is calculated based on how much acid Araxxor has poured onto the bridge. The timing is roughly when the bridge has absorbed 25-30% acid. Under normal circumstances, this means the popup would appear at 49%, so you would nat when the bar says 24-19%.

‎ ‎ ‎ ‎• build to 100% and prepare for phase 3.

Phase 3

zerk adrenrenewal as you are jumping down the ramp → gbarge vulnbombcleaveassaultcaneShatterpunish

Applying 5 Storm Shards before Phase 3 StormShards

Phase 1: 2 shards

‎ ‎ ‎ ‎• Use Storm Shard StormShards on Araxxor as your first ability on phase 1 when he becomes attackable, and use another StormShards as soon as it is off cooldown about halfway through phase 1.

Phase 2: 3 shards

‎ ‎ ‎ ‎• Use Bladed Dive bd surge to get across the pool in phase 2 and stall a 3rd Storm Shard StormShards on Araxxor by using the ability out of range and clicking under you. Don't use any other abilities or you will lose the stalled shard. Once Araxxor starts absorbing acid you can click on him to release the stalled Storm Shard StormShards

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stalling the storm shard like this gets the cooldown timer ticking sooner so you can use another 2 shards losslessly.

‎ ‎ ‎ ‎• Apply the 4th Storm Shard StormShards just before you run up the platform when Araxxor has absorbed enough acid to burn the bridge (~53%).

‎ ‎ ‎ ‎• Use the 5th Storm Shard StormShards while waiting for the bridge to burn.

Bottom Path

Phase 1

‎ ‎ ‎ ‎• No special setup. Just dps araxxor down to <5k hp.

Phase 2

‎ ‎ ‎ ‎• No special setup. Follow the light and wait for the charge. stay at 100% adrenaline.

‎ ‎ ‎ ‎• During the charge you can do a defensive ability to stay in combat, then zerk adrenrenewal while running towards phase 3.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You can start running towards phase 3 during the cutscene after you dodge the charge.

Phase 3

gbarge + vulnbombcleaveassaultdestroypunish

Phase 4

Ranged Rotation

‎ ‎ ‎ ‎• This method is fastest, and is preferred for skips.

‎ ‎ ‎ ‎• Make sure you auto the dummy so you have 7 stacks before sgb eofspec.

kalgscroll + freedom + dummy + (auto) + adrenrenewalpiercingdeathsswiftpiercinghydrixbakri gricocaromingbolg piercingecb eofspec → target araxxi + vulnbomb + sgb eofspecgricocaromingsnap

*Notes:

If adrenrenewal is on cooldown from phases 1-3 then you will have to depend on HydrixBakri alone for adrenaline.

You should aim to proc bolg passive with your sgb eofspec and snap*

Melee Rotation

‎ ‎ ‎ ‎• This is the same for bottom path, mid path and top path if you do not wish to range p4.

‎ ‎ ‎ ‎• Spam a defensive or non-Mobile surge to gain adren when the cutscene ends and drop a dummy.

‎ ‎ ‎ ‎• Build adrenaline until Araxxi jumps onto araxxor, then stop attacking the dummy and build with defensives so you can charge Greater Barge gbarge

‎ ‎ ‎ ‎• Right after Araxxi raises and drops her front legs, gbarge the dummy with dual wield and bd to Araxxi and equip zgs

zgs spec 2H auto vulnbombmwspear dismemberlungeassaultcaneseverlimitless gflurryingen sgb speccleavepunish

Note: Cancel gflurry after 2 or 3 hits depending on Araxxi's hp. Use ingen sgb spec whenever rax has less than 30k hp

Phase 4 Tips and Tricks

Gaining Adrenaline and Lossless Eating/Devotion

⬥ At the start of phase 4, you can use 2 defensive abilites in order to gain adrenaline.

‎ ‎ ‎ ‎• You can then wait 10 seconds to drop combat stance.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This allows you to devo and eat solid food without losing adrenaline.

Standing in Scythe Distance

⬥ In order to take advantage of the 2 tile range of halberds, you must stand out of melee distance.

‎ ‎ ‎ ‎• Reference the following clip for a visual representation: https://youtu.be/daiPvzj7J40

‎ ‎ ‎ ‎• The below image demonstrates proper positioning for "scythe distance" on phase 4:

Example Kills

Top Path
Middle Path
Bottom Path