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Ceiling Collapse

Vorago Duo Basic Guide - Ceilings Collapse (CC)

Introduction

This basic guide is designed to streamline players who are starting Vorago duos, and contains some information for Trio, such as the TL5 responsibilities. The strategies in this guide are safe and easy relative to Vorago. With good execution, players following this guide can reach up to 5 kills per hour.

Each weekly rotation can be found as its own thread in the channel. The channel itself contains information related to the current weekly rotation.

Cheat Sheet

Preset and Relics

Preset Suggestion & Breakdown
MagicRanged

Additional Preset Information

⬥ Melee is significantly more challenging than Ranged or Mage, and is thus omitted.

⬥ No one particular relic combination shines at Vorago over the others. Use one of the suggested relic setups shown in the command !relic

Misc Important Vorago Facts

⬥ BT refers to Bomb Tank, not Base Tank. Stands furthest away from Vorago to take blue bombs.

⬥ Base refers to Base tank, stands in melee distance of Vorago and holds aggression during most of the fight.

⬥ TL5 refers to the Top Lure 5. This is a trio+ role. They perform the climb in Phase 1, and take the 5th bleed when applicable during Phase 2 and Phase 4.

⬥ Commonly used abilities/spells unique to Vorago: cade, Cept, HealOther, SBSLunars / sbsancients, disrupt, voke, freedom

⬥ Avoid using Cept with less than 10s of cade

⬥ Try to heal your partner if under the effects of cade + Cept

Face/Phase 0

⬥ Vorago deals 70% of your maximum life points upon entry into Phase 1.

‎ ‎ ‎ ‎• Defender passive abilities can activate on this, so equipping a defender (e.g. ancientlantern or ancientrepriser) can be nice

⬥ Challenge takes 12s. A bar charges above Vorago's head to indicate when the fight will start.

Phase 1

For Both Players

⬥ Vorago's attack rotation

⬥ Three types of auto attack at random: Melee swipe, magic Blue Bomb, or both at the same time

‎ ‎ ‎ ‎• Blue Bombs are thrown at the furthest player from Vorago, deal AoE magic damage in a 7x7 area, and always hit

‎ ‎ ‎ ‎• Melee swipes deal AoE melee damage around Vorago and around the Base Tank. They can splash.

‎ ‎ ‎ ‎• Vorago does not melee swipe if the player with aggro is not in melee distance.

⬥ Red Bomb deals 2k damage, comes with a non-homing Blue Bomb, clears defensives and puts them on cooldown

‎ ‎ ‎ ‎• Thrown at the furthest player similar to Blue Bombs

‎ ‎ ‎ ‎• Non-homing Blue Bomb hits in a 7x7 area. Move 4 tiles away from where you were stood to avoid this damage.

⬥ The phase can only end when the BT has successfully jumped on Vorago to release the piece of the Maul of Omens.

‎ ‎ ‎ ‎• If Vorago's hp goes under about 13k before this, his HP will "reset" to 80k. Try to avoid this happening.

Base Tank

deathsswiftpf / sunshinepf on the northwest crack around 6 seconds on the timer. Move two north during the phase to allow BT to voke.

‎ ‎ ‎ ‎• If comfortable with Target Cycle, you can use it to target vorago at 9 seconds on the timer.

⬥ Prioritise tagging Vorago ASAP in order to prevent misluring.

‎ ‎ ‎ ‎• If Trio, voke as you tag.

⬥ Don't let Vorago move too far west. Lure Vorago east out of sunshine / deathsswift if necessary.

⬥ Expect at least 1-2 blue bombs, plus additional bombs for lures that are too far east. Prayer flick and use defensives as neccesary. res provides a big heal.

⬥ Don't voke Vorago back until he is low hp (<50k)

⬥ Heal the BT on jump if possible and their HP is low (BT click box is at the jump spot during the entire animation)

⬥ Move two steps west away from jumper during jump

Rotation Suggestions

gstaff eofspec early for the affinity

⬥ Abilities with boosted hit chance should be prioritized (e.g. nightmaregauntlets snipe, fleetingboots rapid, any spec)

⬥ Build adrenaline during the jumping animation using defensive basics (not resonance)

⬥ Dump adrenaline with omnipowerigneous / gstaff eofspec / wm / sgb / dbow / snap / other threshes after the jump.

Bomb Tank

⬥ Climb speed is paramount to survival

‎ ‎ ‎ ‎• Less damage is taken on faster climbs.

‎ ‎ ‎ ‎• The simplest climb uses surge and bladed dive across the top path to reach the voke spot quickly.

voke Vorago from two north and two west of the jump spot.

‎ ‎ ‎ ‎• Vorago's position is tile perfect for the jump

⬥ Food cannot be eaten during climb animations, but bombs will continue to land and stack damage upon animation finish. Make sure to maintain high HP.

‎ ‎ ‎ ‎• Most of the kill's food consumption occurs here. Do not risk death trying to save food.

⬥ Jump at <50k HP. Make sure to be high/full HP.

‎ ‎ ‎ ‎• Bombs can sometimes continue to land during the jump animation.

⬥ Have at least one inventory space for the Maul of Omens piece to be able to jump.

Rotation Suggestions

⬥ If Vorago's HP is >150k after voke:

‎ ‎ ‎ ‎• Do a full meta / partial deathsswift + adrenrenewal rotation

⬥ If Vorago's HP is <150k after voke:

‎ ‎ ‎ ‎• Dump omnipowerigneous / gstaff eofspec / wm / sgb / dbow / snap / other threshes

‎ ‎ ‎ ‎• Use adrenrenewal before jumping, and dump some more upon landing

Phase End Notes

DO NOT ATTACK VORAGO IF HE REGENERATES 1 HP

‎ ‎ ‎ ‎• Occurs at 1:09 if Vorago is phasing during this time.

Phase 2

For Both Players

⬥ Vorago's attack rotation:

⬥ Phase 2 is largely time gated. Focus on mechanics.

‎ ‎ ‎ ‎• One gravity orb spawns every reflect. Two are needed to progress. Missing orbs will result in additional cycles.

⬥ Use defensives to avoid food usage.

⬥ Throw StormShards off cooldown with your highest level weapon (not with defender or shield)

⬥ Apply affinity debuffs if possible.

⬥ Avoid moving Vorago if possible.

⬥ Vorago's Bleeds break defensives

‎ ‎ ‎ ‎• Appears as dismember on debuff bar

‎ ‎ ‎ ‎• First bleed of the phase has no animation; it occurs during Vorago's spawning animation.

⬥ Reflect (Link)

‎ ‎ ‎ ‎• DO NOT ATTACK ON REFLECT

‎ ‎ ‎ ‎• Vorago is immune to damage during this time

‎ ‎ ‎ ‎• Damage dealt to Vorago instead goes to someone on the team

⬥ Near the end of the phase, lower Vorago's HP to under 30k and tag the final orb when it spawns

⬥ Spam click Vorago during Bring Him Down (BHD), then deal damage to free the maul piece. Shatter can be used to finish the phase.

‎ ‎ ‎ ‎• BHD damage threshold is a collective 50k. Use sgb + basics / wm + asphyx + basics.

‎ ‎ ‎ ‎• If using Shatter, the timing is 6 GCDs → [wait 1 tick] → shatter

‎ ‎ ‎ ‎• Shatter is not worth using with fewer than 4 shards on Vorago.

Base Tank

⬥ Stand three squares south of the L crack to lure Vorago into base spot

⬥ Clear the first two bleeds with freedom and escape

‎ ‎ ‎ ‎• Use voke between the first and second bleeds to ensure aggro for the second bleed

res the blue bomb that comes with the third bleed

voke Vorago after the fifth bleed.

⬥ Build to 100% adrenaline

cade + Cept + HealOther the BT on red bomb release.

Bomb Tank

⬥ Use voke after the second bleed.

freedom the third, escape the fourth (this is tick perfect), and stand still for the fifth. The Base Tank will voke and lure the boss away to clear the fifth bleed.

⬥ Use any number of defensives against the Blue Bombs.

⬥ Make sure to do enough damage to get Vorago's HP low before the second gravity orb spawns. Thresholds are sufficient, but a deathsswiftpf / sunshinepf can be used if necessary.

TL5 (if trio+)

⬥ Make sure to be in melee distance before voking to take a bleed

‎ ‎ ‎ ‎• barge can be used with dual-wield melee weapons to get into md.

‎ ‎ ‎ ‎• Players right click + use an item on Vorago to run into melee distance.

‎ ‎ ‎ ‎• Voking from outside of melee distance causes Vorago to move around, disrupting the phase.

⬥ Use voke after the fourth bleed.

⬥ Use freedom to clear the 5th bleed when it is applied.

⬥ Step back out of melee distance after the Base vokes Vorago.

⬥ Tag red gravity orbs when they spawn.

Phase 3

Weekly Special - Ceiling Collapse
Mechanic
⬥ Vorago drops a rock randomly on 1/9th of the arena. ⬥ Deals 8k damage divided by the number of players hit by the rock (e.g. 2 players are hit for 4k each). ⬥ Vorago jumps randomly to a different 1/9th of the arena.     • Vorago cannot jump on existing rocks.
General Notes
Turn shadows and lighting detail up. Shadows should be at least MEDIUM. If you do not, you may not be able to see where the ceiling is falling. ⬥ Middle rocks can heavily hinder DPS in Phase 3. Clear middle rocks with vitality.

For Both Players

⬥ Vorago's attack rotation:

⬥ Often free-for-all BT. Distance from Vorago cannot be guaranteed due to Vorago's random jump positions. DeflectMage as needed.

⬥ Vorago can jump near the person with aggro. Be prepared to DeflectMelee at a moment's notice

‎ ‎ ‎ ‎• Either player can volunteer to voke so that the other player doesn't have to deal with this. Otherwise free-for-all.

⬥ This phase is very painful if Vorago isn't phased by the Red Bomb.

⬥ If disrupt is owned, it can be used to mitigate damage from an auto attack.

‎ ‎ ‎ ‎• If used early enough during BHD on Phase 2, it may be used a second time in P3 to reduce further damage taken.

Suggested Rotations (Both Players)

deathsswiftpf / sunshinepf + adrenrenewal either melee distance (md) or a bit underneath Vorago.

‎ ‎ ‎ ‎• This ensures players don't lose their ultimates due to a bad jump position

‎ ‎ ‎ ‎• Ensure that both players don't pick the same side to reduce Blue Bomb AoE damage.

⬥ If the person furthest out (BT) is taking heavy damage, the base can either:

‎ ‎ ‎ ‎• Stand out of md and DeflectMage + devo + Cept during reflect to reduce damage taken

‎ ‎ ‎ ‎• Stand in md, voke and DeflectMelee

⬥ Rocks that remain at the end of Phase 3 carry over into Phase 4.

‎ ‎ ‎ ‎• If high HP at the end of Phase 3, players can clear rocks to make Phase 4 easier.

Phase 4

For Both Players

⬥ Vorago's attack rotation:

⬥ Phase 4 is time gated. Focus on mechanics.

‎ ‎ ‎ ‎• 3 Waterfalls are required to progress the phase. Lower Vorago's HP to under 30k before the last Waterfall.

⬥ Waterfall

‎ ‎ ‎ ‎• Spawns in one of the four corners. Run behind it quickly, or take up to 10k damage.

‎ ‎ ‎ ‎• Some tiles look safe but are not. If unsure, run all the way into the corner.

‎ ‎ ‎ ‎• Clears active defensives and puts them on cooldown. Will also clear disrupt, so only use it once inside the waterfall.

⬥ Leftover rocks from Phase 3 carry over into Phase 4, landing in the same positions

‎ ‎ ‎ ‎• Deal 4k damage

‎ ‎ ‎ ‎• These rocks may block Waterfalls. Clear them ASAP.

‎ ‎ ‎ ‎• Additionally, clear any rocks that are west, south, or east in preparation for Clone Skip.

⬥ Throw StormShards off cooldown.

⬥ Apply affinity debuffs if possible.

⬥ Use defensives to avoid food usage.

⬥ Clone skip

‎ ‎ ‎ ‎• Massive 33.6 time save if done both times

‎ ‎ ‎ ‎• See role sections below for each player's responsibilities

⬥ Ceilings Collapse mechanic is the same as Phase Three

⬥ Players should not use Disruption Shield disrupt at the end of Phase 4 on this week.

‎ ‎ ‎ ‎• Teamsplit on Phase 5 clears active defensives including disrupt. If used at the end of Phase 4, it is wasted.

Base Tank

⬥ Clone skip

‎ ‎ ‎ ‎• Base Tank walks Vorago to the wall

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Turn run off, spam click Vorago + barge out of the Waterfall, voke, walk under Vorago, click near the wall in the direction that Vorago walks

‎ ‎ ‎ ‎• The BT may be out of bomb range, which means any potential bombs go to the Base Tank instead.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Eat to high HP in the Waterfall, prayer flick DeflectMage for Blue Bombs, and use res / reflect as needed.

⬥ After the skip, Vorago goes straight into the Ceiling Collapse special.

‎ ‎ ‎ ‎• Rocks can fall underneath Vorago, on top of the Base. Make sure to turn run on after the clone skip to be able to avoid the rock if this happens.

Bomb Tank

⬥ Clone skip

‎ ‎ ‎ ‎• BT surges to the wall opposite of Vorago

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Move in when Vorago does the clone animation (fake melee swipe)

⬥ If Clone Skip fails, BT should use devo + prep + res against the 7 Blue Bombs.

⬥ After the skip, Vorago goes straight into the Ceiling Collapse special.

cade + Cept + HealOther the Base when Vorago begins the CC animation.

‎ ‎ ‎ ‎• Both players should work to clear rocks.

cade cooldown is relevant

‎ ‎ ‎ ‎• Must use a shield without Turtling to cade both specs

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Elder Rune Round Shield +5 if not 117 Farming, or any shield with 117 Farming (eg. pf ancientlantern)

⬥ Pick up the first two Maul of Omens pieces before the last Waterfall. Pick up the third piece after the last Waterfall, and click on any piece to assemble the Maul of Omens.

Phase 5

For Both Players

⬥ Vorago's attack rotation:

⬥ Ceilings Collapse week shares the same Phase 5 as Teamsplit

⬥ Reverse tug-of-war mechanic

‎ ‎ ‎ ‎• Team's damage to Vorago pushes Vorago

‎ ‎ ‎ ‎• Vorago's damage to the team causes push back

‎ ‎ ‎ ‎• cade and disrupt are the only defensives that should be used for push back mitigation

‎ ‎ ‎ ‎• Push Vorago all the way to the east, move melee distance, and click the Maul of Omens

‎ ‎ ‎ ‎• Teamsplit damage does not cause push back.

‎ ‎ ‎ ‎• Teamsplit cancels all active defensives. Players should not use disrupt until inside the appropriate team split box.

⬥ Base Tank hugs south wall, while BT hugs north wall. Players should only move away from their respective walls to clear Vorago's bleeds.

⬥ Bleeds

‎ ‎ ‎ ‎• Random - aggro cannot be controlled

‎ ‎ ‎ ‎• 3 bleeds

‎ ‎ ‎ ‎• Bleed damage contributes to push back. Prioritize clearing them over DPS.

‎ ‎ ‎ ‎• Bleeds are cleared by distance from the tile the bleed was received, not distance from Vorago in this phase.

‎ ‎ ‎ ‎• Move into the middle of the platform for bleeds to help with positioning to move out - Vorago does not throw blue bombs during bleeds.

‎ ‎ ‎ ‎• Freedom the first bleed, surge or bladed dive west for the second bleed. Stay far away until the third bleed animation. Surge east upon third bleed animation.

⬥ If the phase lasts longer than one TS, the Base Tank and BT swap roles after every set of Vorago's Bleeds.

‎ ‎ ‎ ‎• The player who is stood furthest out should build adrenaline to use cade for the first Blue after the teamsplit explodes.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If disrupt is owned, it should be used after the teamsplit forms to block the first Blue, assuming it is off cooldown. Cade would be used for the second Blue.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ disrupt will be cleared by both Vorago's bleeds and the formation of the teamsplit. Using it at the wrong time makes it redundant.

Suggested Rotations (Base Tank)

⬥ Use deathsswiftpf / sunshinepf + adrenrenewal in melee distance shortly after the TS spawns

‎ ‎ ‎ ‎• Tank the 8k TS damage. Extra time in sunshine / deathsswift is important, and the HP can be recovered with soulsplit.

‎ ‎ ‎ ‎• Rangers can sgb eofspecsnipe for good stall.

‎ ‎ ‎ ‎• Mages can omnipowerigneousgconc for good stall.

‎ ‎ ‎ ‎• If disrupt is owned, it can be used out of the first teamsplit to block damage from a shared blue or a melee swipe.

⬥ Use cade after every TS when fulfilling BT during this phase.

⬥ After cade, build to 100% and sunshine / deathsswift during Reflect.

Suggested Rotations (Bomb Tank)

⬥ Use wm / sgb eofspec + snipe → basics to 100% → cade when the first Blue Bomb lands.

‎ ‎ ‎ ‎• If disrupt is owned, it should be used when the Teamsplit forms to block the first Blue bomb. cade would be used for the second Blue bomb.

⬥ Build to 100% and sunshine / deathsswift + adrenrenewal ASAP.

⬥ Use cade after every TS when fulfilling BT during this phase.

⬥ After cade, build to 100% and sunshine / deathsswift during Reflect.

Phase End Notes

⬥ Lengthy phases can get hectic. Focus on proper cade and sunshine / deathsswift timings.

Quick Guide

Phase 1

Base Tank

sunshine / deathsswift northwest.

⬥ Expect at least 1-2 bombs, plus extra for lures too far east.

⬥ Lure Vorago east if he is too far west of the cliff.

Bomb Tank

⬥ Climb fast. Eat as much food as necessary.

⬥ Use meta / partial deathsswift / threshes and jump at <50k.

Phase 2

⬥ Time gated. Handle mechanics, reduce food usage, throw stormshards.

⬥ Get Vorago's HP to under 30k before Bring Him Down.

⬥ BHD is 6 GCDs → [wait 1 tick] → shatter

⬥ If disrupt is owned it can be used after Vorago is killed at the end of this phase to block some damage in Phase 3

Base Tank

⬥ Lure Vorago into base spot.

⬥ Clear first bleed with freedom, the second bleed with escape.

‎ ‎ ‎ ‎• voke between the first and second bleed of the phase

‎ ‎ ‎ ‎• voke back after the 5th bleed.

cade + Cept + HealOther the BT for the red bomb

Bomb Tank

⬥ Clear third bleed with freedom and fourth bleed with escape. Stand still and wait for Base Tank's voke to clear fifth bleed.

⬥ Use thresholds to bring Vorago's HP low without resetting hp before the second gravity orb.

Phase 3

deathsswiftpf / sunshinepf away from each other, just off centre

‎ ‎ ‎ ‎• ensures you are able to maximise time in ult.

⬥ Avoid rocks that fall, clear mid rocks with vitality as it hinders DPS substantially

⬥ Distance from Vorago cannot be guaranteed, often free-for-all BT. Be prepared to deflect against magic or melee depending on Vorago's distance.

Phase 4

⬥ Time gated. Handle mechanics, reduce food usage, throw stormshards.

⬥ Get Vorago's HP to under 30k for the last waterfall.

shatter out of the last Waterfall.

Base Tank

⬥ Clone Skip: barge + voke out of Waterfall, walk under Vorago, then walk Vorago all the way to the wall.

⬥ Handle bleeds appropriately

Bomb Tank

⬥ Clone Skip: Move to the wall opposite of where Vorago is walking towards. Movement is not always necessary depending on Waterfall location + Vorago's walk direction.

‎ ‎ ‎ ‎• surge and bd can be useful here.

cade + Cept + HealOther Base when Ceilings Collapse animation starts

cade cooldown here is important.

‎ ‎ ‎ ‎• Use a non-turtling shield (e.g. Elder Rune +5, or ancientlantern if 117 farming) for the first Ceiling Collapse. If Turtling shield is used, cade will not be off cd for the second Ceilings Collapse of the phase.

⬥ Handle bleeds appropriately.

Phase 5

⬥ Base Tank hugs south wall, while Bomb Tank hugs north wall. Players should only move away from their respective walls to clear Vorago's bleeds.

⬥ If disrupt is owned it can be used after the Teamsplit forms to block the first blue bomb.

‎ ‎ ‎ ‎• If disrupt is used before the TS forms, the TS will clear it and it will still remain on cooldown.

Base Tank

deathsswiftpf / sunshinepf melee distance shortly after TS spawns. Tank the 8k damage.

‎ ‎ ‎ ‎• Open with sgb eofspecsnipe / igneouskalmej omnigconc

⬥ Swap to BT after Vorago's Bleeds.

cade the first Blue Bomb out of TS.

⬥ Build to 100% and deathsswiftpf / sunshinepf on Reflect.

⬥ Repeat as many times as necessary, swapping roles every set of Vorago's Bleeds.

Bomb Tank

⬥ Open with wm / sgb eofspec + snipe → basics to 100%

cade the first Blue Bomb after TS.

‎ ‎ ‎ ‎• Disrupt disrupt out of the teamsplit if it is owned, and cade the second Blue bomb instead.

⬥ Build to 100% and deathsswiftpf / sunshinepf on Reflect.

⬥ Swap to Base Tank (no special responsibilities aside from DPS) after Vorago's Bleeds.

⬥ Repeat as many times as necessary, swapping roles every set of Vorago's Bleeds.