Ranged Hard Mode Arch Glacor
Arch-Glacor: Hard Mode (Ranged)
Introduction
This guide assumes strong underlying knowledge of all information presented in #arch-glacor-basic.
The Arch-Glacor is not affected by Slayer tasks in hard mode.
Preset and Relics
Preset Notes
⬥ It is recommended to switch to a poison build once your killtimes exceed ~3:30 on average (-30s if )
⬥ When using a poison build, ensure Prism of Restoration is used to keep your Blood Reaver alive.
Strategy
General Rotations
⬥ Rotations for Arch-Glacor are not strict, as per the random nature of the boss's mechanics. In general, aim to as often as possible, while avoiding wasting it due to mechanic interruptions.
⬥ When pushing enrage, it may be desirable to start the fight with instead of
⬥ Up until ~1000% enrage, it is feasible to use constantly
• Generally, is not used for poison builds
Poison Build
⬥ If using a poison build, prioritise abilities that can build stacks quickly, until 400 are reached ( / / )
⬥ Once your first rotation is complete, try also to prioritize bleeds, as each hit from a bleed can proc poison
• Swap to after full stacks are reached, ensuring to swap back to every <30s to maintain stacks
Clearing Exposed Core (Arms)
+ → auto + → /
Or,
+ → → → strong abilities
Note: for either rotation, ensure that adrenaline is available for if needed.
Clearing Glacyte Minions
⬥ < 2500%
→ → or →
⬥ > 2500%
see #High Enrage (Hybrid) Arch-Glacor
Defensive Usage
⬥ At higher enrage, you will want to prioritize defensives as follows,
• Frost Cannon: → →
• Exposed Core (arms): → as needed
• Glacyte Minions: (and, rarely, )
• Flurry: / / (unless cannon imminent)
• Pillars of Ice: / for adrenaline
Example Kills