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Magic

Magic magic Upgrade Order & Ability Bars

Introduction

This channel lists the general natural combat style progression template for new players to follow devised by the RuneScape Discord Mentors in collaboration with PVME. From levels 1 - 50, where an item is marked P2P, this means it is a members item.

Last Revised: 13 April 2024

Levels 1 - 20 magic

Gear:

⬥ 1 magic Caitlin's staff

‎ ‎ ‎ ‎• Free from the quest Blood Pact and provides unlimited airrune

⬥ 5 magic Mindspike

‎ ‎ ‎ ‎• Free and can be obtained from Gudrik in Port Sarim

‎ ‎ ‎ ‎• Unlimited supply of airrune waterrune earthrune firerune in the element the player chooses

⬥ 10 ‎ ‎magic Imp horn wand, Imp horn book

⬥ 20 ‎ ‎magic Spider wand, Spider book

Armour

⬥ 1 ‎ ‎defence Pathfinder armour

‎ ‎ ‎ ‎• This armour is free and can be obtained from Gudrik in Port Sarim.

⬥ 20 defence Spider silk robes

⬥ Amulet of Magic

Spellstorm drape - Best in Slot cape for F2P

Silverhawk boots (non-ironman & P2P) can be freely claimed from the Marketplace and give a small damage boost.

‎ ‎ ‎ ‎• The boots can be upgraded at lvl 20, 40, 50 and 60 defence respectively.

Ability bars levels 1 - 20 magic

⬥ Use the lesser abilities as placeholders. These will update automatically as you unlock the full ability.

Bar at 1 magic: For Dual-Wield swap lessersonic with lesserconc

⬥ At level 2 magic add omni to Spot 1 on your bar

⬥ At level 3 magic add deep to Spot 3 on your bar

At level 20 magic your bar will look like the bar below:

Monsters to kill 1 - 20 magic

Ghostly Troll Thrower in City of Um cave.

⬥ Monsters in Lumbridge Catacombs. Requires Blood Pact quest.

Levels 20 - 50 magic

Gear:

⬥ 30 magic Air/Water/Earth/Fire battlestaff (P2P only) or Batwing wand & Batwing book

‎ ‎ ‎ ‎• Former provides unlimited supply of airrune / waterrune / earthrune / firerune

⬥ 40 magic Mystic Air/Water/Earth/Fire staff (P2P only) or Splitbark wand & Splitbark orb

⬥ 50 magic Ancient staff (P2P only) or Iban's staff (P2P only) or Mystic wand & Mystic orb

‎ ‎ ‎ ‎• Ancient Staff requires completion of the quest Desert Treasure

‎ ‎ ‎ ‎• Iban's Staff requires completion of the quest Underground Pass

Armour

⬥ 30 defence Batwing robes

⬥ 40 defence Lunar equipment > Splitbark armour

‎ ‎ ‎ ‎• Lunar equipment requires completion of the quest Lunar Diplomacy

⬥ 50 defence Skeletal armour (P2P) > Mystic equipment (F2P)

‎ ‎ ‎ ‎• Skeletal armour requires completion of the quest The Fremennik Trials to be worn.

⬥ Obsidian cape (P2P) or Cape of legends (P2P)

‎ ‎ ‎ ‎• Latter requires completion of the quest Legends Quest

⬥ Amulet of glory (P2P)

Explorer's ring 3 (F2P) or Ring of Wealth (P2P)

‎ ‎ ‎ ‎• Former requires completion of the medium Lumbridge achievements

Silverhawk boots (non-ironman & P2P)

‎ ‎ ‎ ‎• The boots can be upgraded at lvl 20, 40, 50, and 60 defence respectively.

Ability bars levels 20 - 50 magic

Bar at 20 magic: For Dual-Wield swap sonicwave with conc

⬥ At level 37 magic you will unlock deto

⬥ At level 45 magic add chain to Spot 9 on your bar

At level 45 magic your bar will look like the bar below:

Monsters to kill 20 - 50 magic

Ghostly Troll Thrower in City of Um cave.

⬥ 30+: Dragith Nurn. Requires Blood Pact quest (salveamulet works!).

Levels 50 - 70 magic

Gear:

⬥ 60 magic Guthix staff gstaff or Grifolic wand & Grifolic orb

‎ ‎ ‎ ‎• gstaff bought from the Mage Arena - whilst there, unlock the special attack

⬥ 70 magic Crystal staff or Crystal wand & Crystal orb

‎ ‎ ‎ ‎• Both require 50 agility and completion of the quest Roving Elves

Armour

⬥ 65 defence Superior Skeletal armour - made using Skeletal armour and Fremennik equipment patches

‎ ‎ ‎ ‎• Whilst Superior Skeletal armour degrades, degradation takes a very long time - don't let this put you off!

⬥ 70 defence Subjugation robe armour

‎ ‎ ‎ ‎• This an expensive but worthwhile upgrade - it is okay to use Superior Skeletal armour until this becomes affordable

Salve amulet(e) salveamulet if fighting undead.

⬥ Ring of Fortune

⬥ One of the God books zarosbookguthixbook zambook armabook bandosbook sarabook

‎ ‎ ‎ ‎• Requires completion of the quest Horror from the Deep

Ability bars levels 50 - 70 magic

Bar at 50 magic: For Dual-Wield swap sonicwave with conc

⬥ At level 55 magic add wm to Spot 2 on your bar and remove deep

At level 70 magic your bar will look like the bar below:

Monsters to kill 50 - 70 magic

Dragith Nurn. Requires Blood Pact quest (salveamulet works!).

The Abyss Monsters (req. Enter the Abyss miniquest).

Armoured Zombies (req. Defender of Varrock quest, salveamulet works!).

Frequently asked questions

⬥ At level 37 I unlock Detonate but it's not used on the bars. Why?

‎ ‎ ‎ ‎• Detonate is an Area-of-effect ability that doesn't work well with revolution - you will have to activate this manually as it requires charging. Revolution will override the charge and "waste" the ability.

⬥ What are Special Attacks spec and how do I use them?

‎ ‎ ‎ ‎• Certain weapons e.g. gstaff have special attacks - these are powerful abilities that you have to activate manually. Therefore, place spec outside your revolution bar (the abilities with gold trim around them) if your weapon has one. You can find the ability in your Constitution constitution abilities.

⬥ How do I select a spell?

‎ ‎ ‎ ‎• To select a magic combat spell:

Spellbook → right click chosen spell → select auto cast → select option 3 (main hand & off-hand).

⬥ When should I change spells?

‎ ‎ ‎ ‎• You should regularly upgrade your auto-cast to the highest available spell tier. You can find out a spell's damage level cap by checking its tooltip.

‎ ‎ ‎ ‎• For example: Air strike's damage cap is at level 16 - you can upgrade to Air bolt at level 17.

Can I just train slayer?

‎ ‎ ‎ ‎• You certainly can if you want some variety. It is, however, slower to train at lower combat levels.

⬥ Why are weapons upgrades more important than armour upgrades? / Why is power armour recommended over tank armour?

‎ ‎ ‎ ‎• Frankly put: You gain more from hitting harder than from getting hit less. A higher tier weapon lets you hit harder by increasing hit chance and damage bonus. Power armour increases damage bonus too. This lets you hit harder and kill more monsters, which means more xp gained per hour.