Chinner
Range Hammer
Preset and Relics
Rotation
Arrow swaps note:
⬥ Arrows shown before an ability are used on cast, and arrows shown after an ability are equipped same tick as cast. This allows in getting both arrow effects on the same ability
Prefight
At War's Retreat:
Touch crystal → click + s → + touch crystal
After entering the instance:
tc r + → → → →
_Notes:
⬥ You will need to use the east crystal and stall meteor on the closest dummy
⬥ If you are not last inside the instance, wait until everyone is in to release your stall. Otherwise, drop your dummy and release your stall as soon as possible
⬥ It is possible to stall infinitely by using and /
⬥ If time allows after your 2nd , you may try to get more stacks
⬥ Start with 0 stacks and active_
Phase 1
(4.8) s → r + (8t) → → → + equip
_Note:
⬥ Change / order depending on adren_
Phase 2
→ → → → wait 1 tick + → + equip → → → →
_Note:
⬥ Adjust accordingly to phase timing. This rotation assumes P1 phased 2 ticks after _
Phase 3
→ → → (8t) → → → / if phased + to pillar
_Notes:
⬥ Aim to have 15 stacks before (possible by tick switching arrows)
⬥ Flick between and during to lower cooldown to <20s, then camp
⬥ Minion lures:
• Umbra minion tank should on
• Glacies minion tank should on _
Pillars
Pillar 1
→ → → /
Pillar 2
/ → →
Pillar 3
→ / →
Pillar 4
→ → → improvise as needed
_Notes:
⬥ Assuming normal order you should use the following abilities to move between pillars:
• U → G
• G → C +
• C → F
• Save for bombs
⬥ These pillars assume you have a full necro team. Use better abilities on Glacies and Fumus pillars if more rangers on team (such as instead of )
⬥ Use when needed, generally on Pillar 2_
Zaros
(until 1-2 stacks) → → → improvise with / / / based on adrenaline and cooldowns
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