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Solo HM Melee

Kerapac, the Bound - Solo Melee

Introduction

This guide assumes you are already familiar with the basic mechanics of Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in Melee.

It is highly recommended to have a Nodon dragonkin slayer task slayer as the helmet boost does work. You may also use the Premier Artefact premierartefact to have a 10% chance to not decrease the slayer task count with each kill.

Preset and relics

Preset Suggestion & Breakdown
Melee

Additional Info

⬥ You have to be on a slayer task slayer

⬥ Challenging parts:

‎ ‎ ‎ ‎• Learning to walk under kerapac to avoid rift without cancelling destroy takes precision.

‎ ‎ ‎ ‎• Players' damage taken in Phase 4 can snowball if clones are not killed fast.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Learners may find it hard to use zerk in the last phase.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Learners can consider using supersara instead of supergrest to heal more.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ However, brewing down too fast can lead to slower echo kills and thus taking much more damage.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Improvising rotations with debil or reflect (with a kalphitedefender) might be better than following the rotation below and brewing if the kill is not going well.

⬥ The rotations listed below assume the following:

‎ ‎ ‎ ‎• All timewarp are used 1 tick before ability they are listed with.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using both on the same tick will cause players to warp to their state post ability cast.

‎ ‎ ‎ ‎• Players swap to glovesofpassage for havocgop and back to cinderbanes immediately after.

‎ ‎ ‎ ‎• All bleeds (zekkil eofspec, dismember, bloodtendrils, slaughter) are cast with mwspear unless specified otherwise.

‎ ‎ ‎ ‎• All channelled abilities (assault, destroy, gflurry) are 4-hit unless specified otherwise.

‎ ‎ ‎ ‎• Players run under kerapac before using backhandflank

Pre-fight

DBA spec and then lengmh spec at War's Retreat.

Phase 1

zerk + adrenrenewal + gbargeingen + smokecloudabyssalscourge dismember → bleed lengmh destroyassault

gfury + walk under to avoid Rift → backhandflankgflurryhavocgopchaosroarzekkil eofspeccane → equip jawsoftheabyss + dismemberbloodtendrilshavocgopbackhandflank + escapeslaughterdeci + 2t escapegflurry → switch to havocgop → (basics until phased) → dismember → equip vestmentsofhavochood + anti

Phase 1 notes

⬥ Optimally release bled lengmh destroy with abyssalscourge

bloodtendrils before dismember if >50% adren.

⬥ If you phase immediately on havocgop, wait 2 ticks after the anti GCD and immediately gbarge for phase 2 (8-tick gbarge method).

Phase 2

gbargetimewarp zerkhavocgopassaultlengmh spec + 2h auto → limitless + lengmh cane→ 3-hit abyssalscourge destroy (walk under on tick 2 to avoid Rift) → assaulthavocgoplengmh caneabyssalscourge destroy → 2-hit gflurryoverpowerigneoushavocgopgfurybackhandflank (+ escape → continue with basics if not phased immediately after first jump) → dismember → equip jawsoftheabyss + anti

Phase 2 notes

⬥ Optimally stall and release the second lengmh cane along with abyssalscourge destroy using smokecloud to have havocgop boost also apply to the first hit of destroy

⬥ If you phased immediately on the last backhandflank, wait 2 ticks after anti GCD and immediately gbarge for P3 (8-tick gbarge method).

Phase 3

gbargetimewarp zerkhavocgopassault → s chaosroar → r chaosroar + zekkil eofspeclimitless + 3-hit destroy (walk under on tick 2 to avoid Rift) → assaulthavocgoplengmh caneabyssalscourge destroy → 2-hit gflurryoverpowerigneoushavocgopgfurybackhandflank + escapedecisever → equip vestmentsofhavochood + anti → wait 1 tick

Phase 3 notes

⬥ Optimally stall and release the lengmh cane (using smokecloud with abyssalscourge) and then cast destroy on the same tick to have havocgop boost also apply to the first hit of destroy

⬥ There is little benefit to skipping 2 jumps on P3.

⬥ Optimally you can pre-gbargetimewarp zerk going into P4 if you do skip 2 jumps the same way you close out P1 and P2.

Phase 4

Echo 1: timewarp zerkgbargeassaultlimitless + lengmh 3-hit destroycane

Echo 2: lengmh 3-hit destroyassaultcane

Echo 3: decisevergfuryreszerk + adrenrenewalgbargegflurrydevo + 2h-auto → backhandflank

kerapac : severingen + smokecloud + chaosroartimewarp lengmh spec + 2h auto → caneoverpowerigneousassaultoverpowerigneouscane

Phase 4 notes

smokecloud on kerapac is only used if echoes are cleared perfectly as timewarp won't be up 1 tick before lengmh spec otherwise.

Example Kills

https://youtu.be/ZBS_sdANqAI 15 KPH (Melee)

https://www.youtube.com/watch?v=T_74UQhwH_w 3:15

https://www.youtube.com/watch?v=BkbUKcGQL-8 2:58