Zamorak Main Guide
Zamorak, Lord of Chaos
Introduction
Zamorak, Lord of Chaos is the fifth and final installment in the Elder God Wars dungeon. This guide will primarily focus on the final boss encounter. For help clearing the dungeon, refer to #Zamorakian Undercity. If you would like a more simple version of the guide for your first few kills, refer to #Zamorak Basic Guide.
Drops
⬥ Bow of the Last Guardian Piece
⬥ Vestments of Havoc Equipment
⬥ Chaos Roar Codex
⬥ Codex of Lost Knowledge
⬥ Jewels of Zamorak - 1/500 group, 1/300 solo (100 threshold)
Preset and Relics
It is assumed that Zuk capes for your chosen style, Disruption Shield , toolbelt Infernal Puzzle Box and passive Ring of Vigour are unlocked.
⬥ All gear used is based on Stage 1 of #unknown-channel, with the addition of the following:
• Ranged skillcape on Anachronia cape stand/Max Cape + Igneous Kalxil
• Strength skillcape on Anachronia cape stand/Max Cape (For effect while wearing )
• City of Senntisten spells
Recommended Upgrades
These items should be part of your preset if you have them or can afford them, listed in order of cost-effectiveness.
⬥ Melee
• Masterwork Spear of Annihilation or offhand Lunging 4 switch
• Zaros Godsword
⬥ Ranged
• with Dark Bow
• with Caroming 4 switch
• Ascendrii bolts (e)
⬥ Magic
• Fractured Staff of Armadyl and Erethdor's grimoire
• with Guthix Staff or Zamorak Staff
• with Armadyl Battlestaff
• Cryptbloom Equipment
Enrage-Based Mechanics
Zamorak's damage and HP scales with enrage, and additional mechanics are introduced at specific enrage thresholds:
⬥ 100% Phase 7 is introduced.
⬥ 500% During Infernal Tomb, all players must be on their pad at the same time to exit Infernus.
⬥ 500% The chaos witch channelers in Infernus spawn with 50% adrenaline and the first ability they use will be Asphyxiate .
⬥ 750% During Infernal Tomb, demons will move faster towards the portal.
⬥ 900% During Channelers, grey health will heal faster upon each Pad activation. Making depletion gradually impossible.
⬥ 1000% During Channelers, Chaos Witch Channeler spawns with 100% adrenaline and their first ability is Omnipower .
⬥ 1000% On phase 7, charge damage is no longer reset between cycle(s).
⬥ 1000% On phase 7, Zamorak's life points cap at 250,000 per player.
⬥ 1470% The life points of a chaos demon cap at 70,000 while on Infernus.
⬥ 1500% During the Adrenaline Cage attack, the targeted player will have their Devotion deactivated.
⬥ 1600% Zamorak's stagger after killing a rune on Phase 7 reduced from 10 to 5 ticks.
⬥ 1740% For phases 1-6, Zamorak's starting life points cap at 1,600,000 per player.
⬥ 3500% On phase 7, the life points the runes revive with are capped at 60,000.
Attack Rotation
⬥ Auto-attack cycle
• 5 Magic autos → 5 Ranged autos → Repeat (Special attacks get woven in)
⬥ Special attack cycle
• The following diagram outlines the pattern of special attacks used by and how they vary based on when you transition between phases:
Notes: Phases end when the draining HP bar is depleted. Channeler HP carries over to draining, at 900% this becomes irrelevant as Zamorak will heal roughly ~22k hp per tick
⬥ Channelers
• A message will appear saying Zamorak begins to draw power and energy from something within Infernus.
, this will spawn a Chaos Witch Channeler in Infernus
• Players must enter Infernus with the extra ability button and defeat the witch before being able to activate the next rune
• It is advised to / and towards the witch
• At 1000%, Chaos Witch Channeler spawns with 100% adrenaline and their first ability is
⬥ Flames of Zamorak
• Zamorak will yell The world will burn.
and slam into the ground, dealing 2 melee hits and spawning Flames of Zamorak between the player with aggression and Zamorak
• To deal with this, be close to the boss, and use defensives if low hp
• Black smoke (Flames of Zamorak) goes towards the easternmost player, the more smoke that is absorbed by a player the higher the typeless hit on them will be
• Ideally, the base tank will be the only player east of Zamorak and in melee distance with all others west, out of melee distance
• Solo only: you may walk directly below Zamorak to get no black smoke at all
⬥ Adrenaline Cage
• Zamorak will say Chaos, unfettered!
then drop the prayers of those affected by the attack, preparing to bombard base with heavy magic attacks.
• Remain still, and use , or
⬥ Chaos Blast
• Zamorak will charge up his attack shouting I will tear you asunder!
• To deal with the mechanic successfully stun him enough times, after such a damage requirement will appear to force him to launch the attack early
• He will yell Feel the rage of a god.
and send a red projectile that deals up to 25,000 soft typeless damage - this is reduced based on how fast he is interrupted
• Use / / , at higher enrages you may need to use
⬥ Infernal Tomb
• Zamorak says Step into the dark... meet your death.
, targets players, assigns a rune to them overhead and transports them to Infernus where greater demons are marching towards a portal to the main arena
• Most players elect to use a quick couple abilities to kill the demons (ideally → ability)
• Players must go to the pad with the same corresponding rune they received overhead
⬩ At higher enrages, it is highly suggested to pre-stun Zamorak and defeat all demons before exiting. Example clip of proper stun timing here.
Note: 2 of the runes are the same, it doesn't matter which you exit from, another rune looks very similar. Going to the wrong pad will inflict massive damage to all party members.
⬥ Rune of Destruction
• Zamorak will yell You're already dead.
and lay a massive red rune around him, with a gap between two circles
• Black sludge will run clockwise or counterclockwise sometimes changing direction and applies stuns to those caught in it
• Standing in the red areas will deal rapid soft typeless damage
• The player cannot teleport to Infernus and runes cannot be charged for the duration of the attack
Using the image below, you can position yourself in optimal spots depending on the spawn point of the black smoke. This will greatly reduce your likelihood of being hit by the smoke; allowing you to stay in your damage-boosting ultimates.
If you are unsure, standing in the SSW (South South-West) section is generally an all-round great spot.
Alt1 Zamorak Attack Rotation Helper
The app tracks the special attack order at the Zamorak boss. The special attack highlighted in green is the upcoming attack.
Hexes and Edicts
⬥ Charge Pads
• The arena has 6 pads that you can stand on to charge.
• When it is full charged, Zamorak will stop attacking for a while and your adrenaline bar will be refilled. After this, you will gain an Edict while Zamorak gains a Hex depending on the pad charged.
• You will become unable to charge pads when Zamorak says HEED MY CALL
. To continue charging the next pad, you must enter Infernus and kill the mage present.
⬩ This happens after charging every pad.
⬥ Hexes and Edicts
• Every time a player activates a pad, they and Zamorak will gain a stack of currently active stacking edicts and hexes, respectively
• This makes it such that stacks are accumulated as additional runes are activated
⬩ In other words, if you activate pads 6 → 5 → 4, once 4 is activated rune 6 will have 3 stacks, rune 5 will have 2 stacks and rune 4 will have 1 stack
⬩ A calculator has been made to gauge the effects of each activated Edict & Hex: https://runescape.wiki/w/Calculator:Combat/Rune_pads
• E.g. If the Affliction-Balance of Power pad is activated, after all pads are active the player will only heal 40% from food and have outgoing damage increased by 36% when below 60% lifepoints
Chaos Traps Map
Once the Chaos Traps rune is active, traps will spawn in set locations. The locations on the map below are possible locations where the traps may spawn.
Phase 7
At 100% enrage, phase 7 is introduced. At the point where the fight would end before enrage, players will now be pulled into Infernus.
⬥ Once the phase has started:
• A Chaos Demon will spawn which should be killed.
• 2 hits sent to all players
Rune Calls
⬥ An amount of runes (2 in solo, otherwise equal to team size in group) will appear before Zamorak and stay there temporarily, the order in which they appear is the order they must be defeated in.
• The same rune may occur twice.
• Killing a rune out of order results in players taking a large amount of damage.
• Runes uber heal after they are defeated, be careful not to kill it twice.
⬥ After the last rune is defeated, Zamorak is attackable and uses in this order:
• [1] A heavy hit
• [2] A large soft typeless hit along with 4 additional hits.
⬩ The original hit before mitigation is equivalent to the red HP bar in place of the green HP bar visible when killing runes.
⬩ Make sure your team is spread out or it may hit over 10k even at 100% enrage.
⬥ If Zamorak is not defeated before becoming immune on the 4th additional typeless hit:
• [3] Demon spawns followed by a heavy hit
• [4] A large soft typeless hit
• [5] Runes are called
• Resets to [1] once last rune is defeated
Final phase (Solo 440%)
Suggested Phase 7 Method
After entering Infernus:
⬥ Team kills the Chaos Demon
⬥ Team kills runes as soon as they appear, being careful not to overkill them
⬥ Before killing the last rune, team gets ready to ult and deal as much damage as possible in a very short amount of time, making sure to be spread out
⬥ Team kills last rune and immediately get on Zamorak
• You will want to , and before the attacks hit you
⬥ Repeat phase starting at killing the runes as many times as necessary
Suggested Solo Rotations
Magic
Note: this rotation is able to defeat Zamorak in one cycle as long as followed properly up to at least 700 enrage
⬥ Demon
• (ac ) → → → → improvise
⬥ First Rune
• → →
⬥ Second Rune
• (ac ) → → → → → →
⬥ Zamorak
• → → → (10) →
⬥ If not phased
• → → repeat phase
Melee
Note: this rotation is able to defeat Zamorak in one cycle as long as followed properly up to at least 500 enrage
Note: apply Smoke Cloud before going up if possible
⬥ Demon
• → → + (click off) → → →
⬥ First Rune
• + → + → + to 2nd rune
⬥ Second Rune
• + → (3 hit) → + to Zamorak → → +
⬥ Zamorak
• + + → → → → → → improv
⬥ If not phased
• → → repeat phase
Ranged
Must start at high adrenaline, 100% being the absolute best.
⬥ Demon
• → walk forward → → (tc) → → → Filler until Demon is dead
Note: if you don't get any sort of critical hits whatsoever on the Demon, priorize and don't .Don't chance it and just accept the 2 cycle. It doesn't matter if is without 's buff.
⬥ Zamorak
• →
⬥ Any of the two closest runes
•
⬥ Zamorak
•
⬥ First rune
• → Filler
⬥ Second rune
• → /
⬥ Zamorak's Onslaught
Note: account for the number of stacks in Perfect Equillibrium, standard rotation must attempt to do:
• → → → : → → →
Varies greatly with critical hits and how many stacks you have in .
⬥ Final melee hit and final bomb
• to Zamorak's back → → / →
Phase 7 Troubleshooting
Suggested Low Enrage Strategy
In 5-person team, assign people to NW/NE/SE/SW/Middle
⬥ Each person is responsible for the 2 runes close to them
⬥ Get all runes to about 10K HP while Zamorak starts giving the order
⬥ Once Zamorak gives the first rune, the respective people calls it out and kills the rune
⬥ Kill the runes one by one according to the order (not more than 2 people per rune to not overkill)
⬥ and / on Zamorak meanwhile
⬥ Once runes are killed, spread out (the NW/NE players go behind the boss, other three spread around the boss) and DPS the boss as hard as possible
Helpful Tips
⬥ Stack and during phase 7
⬥ Walk under Zamorak as he does the melee slam to avoid spawning Flames of Zamorak
⬥ At high enrages the base should use to reduce the damage dealt by autos
⬥ DPSers should use on summoned coven and demons
⬥ Avoid using right before phase 7 due to cooldown issues
⬥ If using on phase 7, autocast to heal losslessly during Zamorak's attacks
⬥ As Infernal Tomb starts, you can on tick stun Zamorak by using / as he assigns pushes the rune towards you and using a stun as your character is lifted. Example clip of proper stun timing here.
• This will greatly reduce the damage dealt to players
⬥ You may other players and if multiple players will take a fatal attack at the same time
Example Kills